GrimLefourbe Posted September 29, 2016 Share Posted September 29, 2016 I don't know but EET Tweak's components for quests and monsters work fine. (Not all the mod is updated with recent releases but those 2 work) Quote Link to comment
Imiona Posted September 29, 2016 Share Posted September 29, 2016 EET Tweaks did the Trick, thx Quote Link to comment
Azoth Posted September 29, 2016 Share Posted September 29, 2016 (edited) K4thos, Maybe you can have a look into it. Would be nice to have Spell Revisions for SCS with native EET support. Uploaded new version, same link. Change-log: - added EET compatibility code Still an issue with installing this on EET, seemingly the same file that was causing problems earlier due to some incompatibility with the Ascension beta. While installing SCS v30 onto EET this was solved through the BWP fixpack patching, but that isn't applicable for SCSforSR afaik: Compiling 1 script ... [stratagems/initial/baf/ds52329.baf] loaded, 462 bytes Processing 1 dialogues/scripts ... [override/player1.dlg] loaded, 63948 bytes Processing quests and journals ERROR: No translation provided for @314 Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Edit: Solved by adding player1.tra to stratagems.tp2 so the .tra that contains line 314 gets processed.. but doesn't exactly feel like a great solution. You can find the topic here: http://gibberlings3.net/forums/index.php?showtopic=28249&page=3&do=findComment&comment=247312 Edited September 29, 2016 by Azoth Quote Link to comment
K4thos Posted September 29, 2016 Author Share Posted September 29, 2016 Azoth, from what I understand it's not related to EET. In EET PLAYER1.DLG looks exactly the same as in BG2:EE. There was a problem before with BG1 NPC Project overwritting the file when installed on BG:EE but it has been already fixed. If there is an error with PLAYER1.DLG than exactly the same problem will show up on vanilla game. Quote Link to comment
Shin Posted September 29, 2016 Share Posted September 29, 2016 (edited) The last version that kreso uploaded since my post does indeed work (i.e. install properly) with ascension and EET, tested it the other day. The issue afaik was largely that to be stand-alone compatible it had to both include the hotfixes that allowed installation, and the BWP fixpack patching that allowed it to register and install on both the BG1 and BG2 parts of the game. Edited September 29, 2016 by Shin Quote Link to comment
argent77 Posted September 29, 2016 Share Posted September 29, 2016 The mod Afaaq, the Djinni Companion has been updated to v2.4 which is now fully EET compatible (including correct chapter checks). Quote Link to comment
Imiona Posted September 30, 2016 Share Posted September 30, 2016 Is there maybe an alternativ for BG Spawn available for EE? Quote Link to comment
GrimLefourbe Posted September 30, 2016 Share Posted September 30, 2016 There's BGEE leveled spawns as pointed out in the first post, it only works with BG1 content though and doesn't scale past BG1 levels( it seems to not scale much in my game). Quote Link to comment
Jarno Mikkola Posted September 30, 2016 Share Posted September 30, 2016 Yeah, but there isn't much random spawns in BG2 that it would be beneficial to have such as that in BG2.. and the SCS has the spawn the worst(max leveled monsters), and you can use both. Quote Link to comment
BeerDragon Posted October 1, 2016 Share Posted October 1, 2016 (edited) I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one. It seems BG2EE mods were detected. Hoping someone can please assist. Edited October 1, 2016 by BeerDragon Quote Link to comment
K4thos Posted October 1, 2016 Author Share Posted October 1, 2016 don I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one. It seems BG2EE mods were detected. Hoping someone can please assist. don't understand what you mean. SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation. Quote Link to comment
BeerDragon Posted October 1, 2016 Share Posted October 1, 2016 don I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one. It seems BG2EE mods were detected. Hoping someone can please assist. don't understand what you mean. SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation I see what happened. I didn't realise the SoD folder contained a separate copy of the whole BG1 game. I installed the BGEE mods in the old (Pre SoD) Baldur's Gate EE folder, not the SoD one. I have now installed the BGEE mods into the SoD directory but EET is still not picking up Lydia in the inn. Do I have to start again and reinstall EET and all the other mods? Quote Link to comment
Shin Posted October 1, 2016 Share Posted October 1, 2016 don I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one. It seems BG2EE mods were detected. Hoping someone can please assist. don't understand what you mean. SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation I see what happened. I didn't realise the SoD folder contained a separate copy of the whole BG1 game. I installed the BGEE mods in the old (Pre SoD) Baldur's Gate EE folder, not the SoD one. I have now installed the BGEE mods into the SoD directory but EET is still not picking up Lydia in the inn. Do I have to start again and reinstall EET and all the other mods? By the sound of it, yes. The procedure is, install SoD, install mods onto SoD. Then install BG2EE, install EET (this is where content and installed mods from BG1/SoD are imported), and any EET-compatible mods you want onto BG2EE. And then finally run the EET closer. Quote Link to comment
Jarno Mikkola Posted October 1, 2016 Share Posted October 1, 2016 By the sound of it, yes. The procedure is in most cases: Install SoD, install modmerger, then mods onto SoD. Then install BG2EE, install EET (this is where content and installed mods from BG1/SoD are imported), and any EET-compatible mods you want onto BG2EE. And then finally run the EET closer.Small but meaning full change(s). Quote Link to comment
Roxanne Posted October 1, 2016 Share Posted October 1, 2016 don I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one. It seems BG2EE mods were detected. Hoping someone can please assist. don't understand what you mean. SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation I see what happened. I didn't realise the SoD folder contained a separate copy of the whole BG1 game. I installed the BGEE mods in the old (Pre SoD) Baldur's Gate EE folder, not the SoD one. I have now installed the BGEE mods into the SoD directory but EET is still not picking up Lydia in the inn. Do I have to start again and reinstall EET and all the other mods? By the sound of it, yes. The procedure is, install SoD, install mods onto SoD. Then install BG2EE, install EET (this is where content and installed mods from BG1/SoD are imported), and any EET-compatible mods you want onto BG2EE. And then finally run the EET closer. Like this http://gibberlings3.net/forums/index.php?showtopic=28245&page=2&do=findComment&comment=247030 Quote Link to comment
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