Guest Henanigan Posted January 22, 2020 Share Posted January 22, 2020 Jarno, FYI I am using cpmvars -- where possible. I am using GAME_IS. I added these things. The mod now supports Tutu, vanilla BG2, BGT, BG:EE, BG2:EE, and EET. What I did not do, was to rewrite the mod from scratch. Also I am not the one who added parallel scripts. (From the readme, the maintainer at SHS did, although I don't know in what shape the files were back then.) I got rid of a few. Sorry, Jarno, but you are the one coming in from left field here, making wild assumptions and being off by several miles.Have a good night's sleep! Quote Link to comment
Guest Henanigan Posted January 22, 2020 Share Posted January 22, 2020 Oh, and as for the (previously) BGT only one, it was BGT only for a reason, according to the readme. It turned out to be possible to make it EET compatible as well, though. Quote Link to comment
Jarno Mikkola Posted January 22, 2020 Share Posted January 22, 2020 (edited) I would like to know what mod we are talking about to know a little more, as you haven't exactly revealed that yet. And yes, mod making has had it's moments that have their effects on multiple thing... I for example have had to update a mod from 16 years ago that had what constituded to be 7 lines of code, that used bit adding into use of LPF's that has 900 lines of code. Edited January 22, 2020 by Jarno Mikkola Quote Link to comment
Guest Henanigan Posted January 22, 2020 Share Posted January 22, 2020 43 minutes ago, Jarno Mikkola said: I would like to know what mod we are talking about to know a little more, as you haven't exactly revealed that yet. Correct: at first, it wasn't relevant; then, I was uncertain how appropriate it would be. Now, I wouldn't want this thread (wherever it ends up) to turn up in a web search... We'll just have to leave it at that, for now, and see what happens, if anything. 50 minutes ago, Jarno Mikkola said: And yes, mod making has had it's moments that have their effects on multiple thing... I for example have had to update a mod from 16 years ago that had what constituded to be 7 lines of code, that used bit adding into use of LPF's that has 900 lines of code. :) Yeah, a thorough rewrite may be the way to go in some cases. Me, I don't have that kind of expertise. Working on it though. Quote Link to comment
Jarno Mikkola Posted January 22, 2020 Share Posted January 22, 2020 (edited) 21 minutes ago, Guest Henanigan said: Yeah, a thorough rewrite may be the way to go in some cases. Me, I don't have that kind of expertise. Working on it though. Well, I didn't have it either, but I worked on it, wanted to add additional things, added more and wholla, it became a giant on it's own. Mostly the 850 lines of code is just to add 1 to 20 timers and how they are requested to be made... aka nerd stuff. Edited January 22, 2020 by Jarno Mikkola Quote Link to comment
axellslade Posted February 19, 2020 Share Posted February 19, 2020 (edited) When trying to install Shadows over Soubar I get the following error: ERROR: error loading [SoS/Worldmap/eet/sos_links.tbl] ERROR: [SOS/Worldmap/eet/eet-links.tbl] -> [SOS/Worldmap/eet] Patching Failed (COPY) (Unix.Unix_error(20, "stat", "SoS/Worldmap/eet/sos_links.tbl")) ERROR: Unix.Unix_error(20, "stat", "SoS/Worldmap/eet/sos_links.tbl") Shadows Over Soubar (Shadows over Soubar) was not installed due to errors. I checked the folder SoS/Worldmap/eet and there's no such file "sos_links.tbl" in there. In fact, it's not included with the installation files at all. Edited February 19, 2020 by axellslade Quote Link to comment
jastey Posted February 19, 2020 Share Posted February 19, 2020 46 minutes ago, axellslade said: When trying to install Shadows over Soubar I get the following error: ERROR: error loading [SoS/Worldmap/eet/sos_links.tbl] ERROR: [SOS/Worldmap/eet/eet-links.tbl] -> [SOS/Worldmap/eet] Patching Failed (COPY) (Unix.Unix_error(20, "stat", "SoS/Worldmap/eet/sos_links.tbl")) ERROR: Unix.Unix_error(20, "stat", "SoS/Worldmap/eet/sos_links.tbl") Shadows Over Soubar (Shadows over Soubar) was not installed due to errors. I checked the folder SoS/Worldmap/eet and there's no such file "sos_links.tbl" in there. In fact, it's not included with the installation files at all. Tagging @Weigo. Quote Link to comment
axellslade Posted February 19, 2020 Share Posted February 19, 2020 @jastey Thank you. Quote Link to comment
Skitia Posted February 19, 2020 Share Posted February 19, 2020 Are there two of these such lists floating around? I swear I recall another one with a slightly different set of mods, namely some of my own were on the other one IIRC. Quote Link to comment
jastey Posted February 19, 2020 Share Posted February 19, 2020 @Skitia I'm pretty sure Roxanne has an own one where she links to her own mod versions. If you want your mods on the original list, post in this thread or make a pull request in the GitHub repo. Quote Link to comment
Guest Guest BAer Posted February 21, 2020 Share Posted February 21, 2020 On 8/25/2019 at 4:55 AM, Guest Bhonespawn said: Hey there all, it's lovely to see the community thriving as ever! I'm having an installation issue for the Imoen Romance mod. I know, I know, I ought to be cast into the Nine Hells. But, if anyone could help out with this, I'd be thoroughly appreciative. I've had a stable EET install for some time, never any issue with installing mods I couldn't resolve internally. However, on running the setup-imoenRomance.exe, the installation cuts off about 4 seconds in after encountering the following issue: WARNING: internal label [110] not found in processed DLG [NEERA25J] ERROR: processing .D actions [imoenRomance/dialogues/TOB/FinalConversation/FinalConversationEE.d]: Invalid_argument("index out of bounds") Stopping installation because of error. Stopping installation because of error. I've gandered inside that file, but I worry this may be a conflict with Shine on Caelar. If so, a single line isn't the issue. Can anyone shine some much needed insight on my poor, withered soul? Thanks in advance! I am experiencing the exact same issue as Guest Bphonespawn when trying to install the Imoen Romance Mod, can anyone help? much obliged Quote Link to comment
Cahir Posted April 10, 2020 Share Posted April 10, 2020 (edited) Isra NPC is EET-compatible as of v3.0 Ninde NPC is EET-compatible as of v3.0 Lucy the Wyvern is EET-compatible as of v5.0 The Minotaur and Lilacor is EET-compatible as of v2.0 Edited April 10, 2020 by Cahir Quote Link to comment
Cahir Posted April 11, 2020 Share Posted April 11, 2020 BG1 NPC Project is EET-compatible as of v24.2. Quote Link to comment
jastey Posted April 11, 2020 Share Posted April 11, 2020 Thanks @Cahir for posting the updates! Quote Link to comment
Gwendolyne Posted April 11, 2020 Share Posted April 11, 2020 42 minutes ago, jastey said: Thanks @Cahir for posting the updates! Oh yes! Sorry, I am so busy with SHS updates that I always forget to post here... Quote Link to comment
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