Domi Posted January 27, 2005 Share Posted January 27, 2005 So which year DSoTSC was released? Or, and can anyone give a primer on old DU's to this child of the WeiDU era? Link to comment
igi Posted January 27, 2005 Share Posted January 27, 2005 Assuming DU means Dialog Utility, someone could mention IDU and IDW. But they really shouldn't. Link to comment
jcompton Posted January 27, 2005 Share Posted January 27, 2005 Solaufein, and by extension "Weimer DC", later WeiDU, were started in summer 2001. Arnel's Nalia was first released in late 2001/early 2002. I want to say the first version was December 01. Tashia was released in February/March 2002. It was the first "large-scale" non-Weimer WeiDU mod to be published, although I believe Blucher's Expanded Thief Stronghold predates it. 2001- FWP created to host Kelsey This isn't really true. FW was started in April 2001 to create the "Forgotten Wars TC," which was supposed to be an adventure taking place between BG1 and BG2. It was only after everybody at FW at the time realized they didn't know what they were doing that they decided to go with something slightly more manageable, like a romance NPC. Of course, they didn't know how to do that, either, and looked to the outside to find people to develop and implement a romance NPC mod. That's where I, and later Ghreyfain, came in. Link to comment
jcompton Posted January 27, 2005 Share Posted January 27, 2005 It's hard to focus on answering both real-historical and fake-historical questions in the same thread. 2005 - jcompton first hacks G3 to split threads. Link to comment
CamDawg Posted January 27, 2005 Share Posted January 27, 2005 It's hard to focus on answering both real-historical and fake-historical questions in the same thread. As most folks can't tell the difference anyway... Link to comment
Ghreyfain Posted January 27, 2005 Share Posted January 27, 2005 2004 - WLMDs (WHILE Loops of Mass Destruction) found in various non-UN-sanctioned mods. Mod world leaders claim .2da's may be shredded as a result. Link to comment
jcompton Posted January 27, 2005 Share Posted January 27, 2005 And, oh, right. I don't have IDU's original publishing date but it certainly was around in 2001, at least. It allowed working in one DLG at a time through a GUI tree-based view. It was impossible to delete states, impossible to set weighting (and, in fact, would reset weighting to the order of the state triggers by state regardless of how the DLG had been programmed), and would crash mightily for no apparent reason, often corrupting the .tlk file and/or the active DLG file being edited. DLGs created or modified with IDU were typically exported to TBG/IAP files. IDW was actually developed in 2002, after most serious mod developers had already started using WeiDU. Unlike IDU, you could edit multiple DLGs at once, and I believe weighting was supported. However, action and trigger text would randomly get corrupted, leading to totally unusable DLGs. There's also the aerie.ru dialogue editor, which last time I looked at it vaguely resembled IDW and I think is more or less its contemporary. Not sure how well it works. Link to comment
Domi Posted January 27, 2005 Share Posted January 27, 2005 Nice, it's getting much clearer. I, unfortunately not much on quest modding, so if someone could highlight significant accomplishements in that sphere, it would be very nice. O, and that Ascension thinggy... when did it come out? Being the only mod from developpers, it should be mentiond, me thinks O, and I want dates on Ghrey's 'Creation of the Simple NPC", Sim's Scripting Guide and Blue's Road tuts. 1998 - A YEAR OF THE GATE This year started it all, with BioWARE releasing its first game made in IE and licencing IE BG1 is released TeamBG established 1999 - A YEAR OF INFINITY The modding community sort of emerges... BG1ToSC is released. (?) first fan made fixes are released (?) TeamBG suit utilities (CRE editor, BAM Workshop, IEEP) BGFFHP (later IEFFHP) 2000 - A YEAR OF SHADOWS BG2SoA, the sequel to BG1 becomes a widely popular CRPG Comapny of 8, Planar Sphere Expansion, DSoSC, TDD is released (?) CoM forums established FWP forums are established IEFFHP (earlier BGFFHP) ? - NI released ? - IESDP established (earlier known as: BGFFHP/IEFFHP) 2001 A YEAR OF THE THRONE OF BLOOD BG2ToB released IDU dialogue editor WeiDU dialogue editor, Solaufein FWP hosts Kelsey Arnel’s Nalia Romance 2002 A YEAR OF NPCs IDW dialogue editor FWStudios is established as a separate site from FWP Mods stop being a rarity, rather a staple and lots of modded NPCs are in works and released (Tashia, Kelsey and later Chloe, other romances) Blucher's Expanded Thief Stronghold Tashia Romance released (?) DLTCEP is started in order to create a Total conversion from BG2 to Dragon Lance world and promotes creation of DLTCEP tool (?) BP is started as the first attempt to make dialogue.tlk overwriting mods compatible with WeiDU mods. 2003 - A YEAR OF RETURNS This year brings a rekindled interest in BG1 modding due to mods that allowed using BG2 IE variant with BG1 Blacksheep forums created G3 forums created TUTU is created and released as the first successful application of Weimer's WeiMORPH BGT is made publically available IE editing and modding becomes accessible to novice coders with little to no programming experience 2004 - A YEAR OF MANY CHANGES Generally marked by dissent and disagreement in the modding community, but the community survives and is increasingly productive PPG created and FWP and FWS are merged into FW Icelus' full mod list takes a shape of a database, inheriting the structure from the earlier TeamBG's one The concept of "Quicky" mods emerges TeamBG is hacked and closed down as a result BW forum is created Link to comment
NiGHTMARE Posted January 27, 2005 Share Posted January 27, 2005 Blackship = Blacksheep Link to comment
igi Posted January 27, 2005 Share Posted January 27, 2005 Misc. Time : Lots of mod development Misc Time + a bit: Everybody gives up on any mod development, except NPC's I dont have the creation date of the IESDP handy, but it was predated by the IEFFPH, which was pre-dated by the BGFFHP. Link to comment
Domi Posted January 27, 2005 Share Posted January 27, 2005 Nightmare: duly noted and edited Igi, any approximations on IEFFPH and BGFFHP? maybe tied into game releases? Link to comment
BevH Posted January 27, 2005 Share Posted January 27, 2005 TUTU is created and lunched as the first successful application of Weimer's WeiMORPH Is this a tasty mod? If so, I may yet install this one. Link to comment
Kai of Candlekeep Posted January 27, 2005 Share Posted January 27, 2005 TUTU is created and lunched as the first successful application of Weimer's WeiMORPH Is this a tasty mod? If so, I may yet install this one. Oh.. Tutu is a must at least once-through. It makes SUCH a difference to the original (blah) BG1. Truly... I had no incentive to re-play BG1 until Tutu. Link to comment
jcompton Posted January 27, 2005 Share Posted January 27, 2005 BGFFHP appears to have started in January '99. It rebranded IEFFHP in 2000. Link to comment
Domi Posted January 27, 2005 Share Posted January 27, 2005 TUTU is an exceptional mod, that allows one to play the exceptional game. But then again, I take BG1+TUTU+BG1NPC over BG2 twice daily and five times on Sunday Link to comment
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