mickabouille Posted October 25, 2023 Share Posted October 25, 2023 (edited) 5 hours ago, JohnBob said: I don't think that @mickabouille send you the translation yet. @subtledoctor There is no a pull request for this : https://github.com/UnearthedArcana/NPC_EE/pull/10 EDIT: well it's probably not on the best subforum Edited October 25, 2023 by mickabouille Quote Link to comment
4udr4n Posted October 25, 2023 Author Share Posted October 25, 2023 Hey all, happy to have you here as this is all compatibility related, but it is getting quite tangential now. Might be worth starting/moving to a dedicated " BWP-FR & BWS-FR-Fixpack" thread? @CamDawg In other news, I am some way through the BWP-FR install order and will have a lot of questions once I'm done. Quote Link to comment
BlackStrapMolasses Posted October 26, 2023 Share Posted October 26, 2023 So I tried an installation of some mods based on this order. Project Infinity threw a wobbly when it came to "Faiths & Powers" (v0.84.5) and "Might & Guile" (v5.6.1), the metadata for each saying it should come before the other... On 10/20/2023 at 12:36 AM, subtledoctor said: It’s hard work but important. We are all poorer for not having a Big World Guide anymore. A crowd-sourced replacement is a great help to lots of people. I’m very unclear on all the intricacies of NPC and quest mods, but I feel more knowledgeable about kits and tweaks. As regards my own mods, I think you can rely on my latest install. ...I assume the order in your install is correct @subtledoctor? On 10/19/2023 at 11:10 PM, 4udr4n said: Should I add a column to list mods that overlap or share components as this is perhaps different to being incompatible. Examples include cliffkey and eet_tweaks or iwdification and cdtweaks. It may also make sense to split functional incompatibility from conceptual incompatibility (such as romantic encounters not fitting with some npc mods). Maybe this is overcomplicating and I should just describe the above in the incompatibility column? I was looking for a place where someone has compared all the tweaks made by the various tweak mods and catalogued those that change the same thing - it would be useful. As for the list itself, I noted an inconsistency in the order for "Viconia Revamped" (commented). Quote Link to comment
4udr4n Posted October 26, 2023 Author Share Posted October 26, 2023 3 minutes ago, BlackStrapMolasses said: I was looking for a place where someone has compared all the tweaks made by the various tweak mods and catalogued those that change the same thing - it would be useful. I started this in a separate doc ages ago, will drop what I have in a new column. 11 minutes ago, BlackStrapMolasses said: I noted an inconsistency in the order for "Viconia Revamped" (commented). Ah, this is from merging F&P with it's multiclass component, well spotted. Quote Link to comment
subtledoctor Posted October 26, 2023 Share Posted October 26, 2023 3 hours ago, BlackStrapMolasses said: Project Infinity threw a wobbly when it came to "Faiths & Powers" (v0.84.5) and "Might & Guile" (v5.6.1), the metadata for each saying it should come before the other FnP v0.84 was developed alongside MnG v4, and prescribed a slightly complicated order: FnPv84 —> MnGv4 —> FnP_Multiclass. I tried to eliminate the complexity by making FnP a single install, no need to split it. Now the prescribed order (correctly specified in their .ini and readme files) is MnGv5 —> FnPv86. Tl;dr: you are using an outdated mod. It might work okay in gameplay… maybe? But the recommended install order will be confused. Quote Link to comment
BlackStrapMolasses Posted October 26, 2023 Share Posted October 26, 2023 2 hours ago, subtledoctor said: Tl;dr: you are using an outdated mod. It might work okay in gameplay… maybe? But the recommended install order will be confused. Cheers for that - I picked up the version from the Unearthed Arcana github and missed the fork. Quote Link to comment
jastey Posted October 27, 2023 Share Posted October 27, 2023 I'd recommend tagging the EE Fixpack as "not released yet, install at own risk". It's listed as beta, which it is not yet. Quote Link to comment
Graion Dilach Posted October 27, 2023 Share Posted October 27, 2023 Regarding split mod suggestion, I find the "main" definition vague. If a mod is supposed to be split, then I'd prefer the more exact "everything excluding X" over it. Regarding, SCS, I would call the "main" slots AI enhancements, because the spelltweaks should be before kits anyway, due to selected kits (Artisan Troubadour, S&S Chorister) able to inherit the healing/restoration spell buffs. Quote Link to comment
4udr4n Posted October 27, 2023 Author Share Posted October 27, 2023 57 minutes ago, jastey said: I'd recommend tagging the EE Fixpack as "not released yet, install at own risk". It's listed as beta, which it is not yet. Done. 31 minutes ago, Graion Dilach said: Regarding split mod suggestion, I find the "main" definition vague. If a mod is supposed to be split, then I'd prefer the more exact "everything excluding X" over it. Regarding, SCS, I would call the "main" slots AI enhancements, because the spelltweaks should be before kits anyway, due to selected kits (Artisan Troubadour, S&S Chorister) able to inherit the healing/restoration spell buffs. I agree, consider this a placeholder for listing the specific components. Quote Link to comment
4udr4n Posted October 29, 2023 Author Share Posted October 29, 2023 @BlackStrapMolasses thanks for all the comments, those are all actioned now. Ran some test installs yesterday and updated a bunch of stuff in the guide. I hope to have some sample stable logs up soon. Quote Link to comment
4udr4n Posted October 29, 2023 Author Share Posted October 29, 2023 Big clean-up of the Non-EET section today, now sorted by category. Mods with a green name are ones I want to check for EET compatibility. Quote Link to comment
Graion Dilach Posted November 2, 2023 Share Posted November 2, 2023 Just a FYI - it was discovered today that apparently AstroBryGuy deleted his GitHub profile fairly recently, because his repos still exist in Google Cache. We're still going over how much this affected the scene (atm I'm only aware of Jaheira Recast losing it's git history), but I found a repo with a full history of Neera Banters, so I forked that one into The-Gate-Project. I'll go through it's backlog on the weekend probs. Quote Link to comment
4udr4n Posted November 2, 2023 Author Share Posted November 2, 2023 (edited) 5 hours ago, Graion Dilach said: ...AstroBryGuy deleted his GitHub... We're still going over how much this affected the scene (atm I'm only aware of Jaheira Recast losing it's git history) That's sad. AstrobryGuy mods from my list to check for: NWN2 Soundsets v2.2 (https://web.archive.org/web/20230608064442/https://github.com/AstroBryGuy/NWN2SoundSets) Jaheira Recast v3.0 (https://web.archive.org/web/20221210000319/https://github.com/AstroBryGuy/JaheiraRecast) Sod Dialogue Banters v? (https://web.archive.org/web/20201021221244/https://github.com/AstroBryGuy/SoD-Dialog-Banters) Neera Banters v0.9.1 (You got this one? https://github.com/droideck/NeeraBanters) Chatty Imoen v1.5 (I see you and Jastey have forks but they are v1.3 - https://github.com/Gitjas/ChattyImoen) I have (windows zip) copies of the most recent versions of all of these except sod dialogue banters in case that is helpful? Is it worth creating a private repo with forks of mods and automating synchronisation with upstream, so they can be recovered if upstream is deleted (to the gate project or similar), or would this be a violation of the licence and/or modders right to remove their work from publication? Edited November 2, 2023 by 4udr4n clarification Quote Link to comment
Graion Dilach Posted November 3, 2023 Share Posted November 3, 2023 (edited) Jastey's fork is ChattyImoen v1.4, I'm suddenly not aware of 1.5 at all. NWN2Soundsets... I actually completely don't have that one I think. OTOH, I did planned to roll the NWN2 sets into my NWN pack (even before AstroBryGuy came back for a short time to update trhat to 2.6) because 90% of NWN2 voicesets are recycled NWN1 sets (and I think his mod basically only included the NWNEE-only and the NWN2-only voicesets). That version of Neera Banters is the latest and I already forked that off to TGP, yeah. I've already casefolded the folders in it, there's a translation by Austin on Beamdog which should have been included for a while now and I prolly just apply labels/InfinityAutoPackager along and call it a day. Jastey ended up having SoD-Dialog-Banters, we're discussing to transfer that over to TGP as well. You can't use Wayback to rebuild the git history, unfortunately and that's what I consider the most value here. Also, last I checked, public repos can't be forked off privately. Edited November 3, 2023 by Graion Dilach Quote Link to comment
jastey Posted November 3, 2023 Share Posted November 3, 2023 1 hour ago, Graion Dilach said: Jastey's fork is ChattyImoen v1.4 ... and I see that I managed to double the folders because of Windows ignoring capital / small letters but GitHub doesn't? Nargh. It's well possible that v1.5 was a fix of that. Do I see it right that I also "own" ChattyImoen now? I'd also transfer this to TGP then. https://github.com/Gitjas/ChattyImoen Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.