Endarire Posted February 7, 2022 Share Posted February 7, 2022 May we get screenshots of the UI changes? Quote Link to comment
tipun Posted February 8, 2022 Author Share Posted February 8, 2022 @lefreut Thanks for the hints. Will be fixed. As for the position of the button, I will also check. And a question. In your UI for IWD the name of the table is also recordInfos? Quote Link to comment
lefreut Posted February 8, 2022 Share Posted February 8, 2022 @tipun LeUI-IWD is not as heavily modified as my other UI mods. subrace on top of it is already working there is nothing to change Quote Link to comment
tipun Posted February 9, 2022 Author Share Posted February 9, 2022 OK. Thanks for answer. Quote Link to comment
tipun Posted February 11, 2022 Author Share Posted February 11, 2022 I apologize for the delay. But there is a problem here. The appearance of multiple quotes and the like. It depends on various reasons in the modified ui.menu. Therefore, I decided to write a more universal code that would take all this into account. Unfortunately, I didn't think about it right away. I'll try to get it done within a couple of weeks. Quote Link to comment
kijikun Posted February 20, 2022 Share Posted February 20, 2022 Take your time! Thank you so much for this mod. I love that the Soulfein mod is already using checks for it! I was wondering would the engine be able to parse mixed ancestry? Like a half elf that has two elven parents but one is Drow and the other is say a moon elf? (More curious about what the engine can be made to check for with flags). Quote Link to comment
tipun Posted February 21, 2022 Author Share Posted February 21, 2022 BG does not support subraces. Therefore, the character's race is used as usual (human, elf, half-elf, etc.). The mod adds only the effects of the subrace and a local variable by which you can find out the subrace. I think that a half-drow, half-moon elf should have an elf race. We need to think about it. Quote I love that the Soulfein mod is already using checks for it! Wow. I didn't even know)) Quote Link to comment
jastey Posted February 21, 2022 Share Posted February 21, 2022 It's included in the "Install Detection for Drow PC" component of the Solaufein's Rescue mod. Great to see someone is using it! @tipun In the tp2 I use: Spoiler /* subrace mod from tipun. EE only */ /* TriggerOverride(Player1,Global("SUBRACE","LOCALS",3)) */ ACTION_IF (FILE_EXISTS_IN_GAME ~SR_DROW.spl~) BEGIN PRINT @90014 EXTEND_TOP ~AR2100.bcs~ ~C#Solaufein/crossmod/AR2100_subraceBGEE_tipun.baf~ USING ~C#Solaufein\Translations\autotra/%s\c#solatra.tra~ END and "AR2100_subraceBGEE_tipun.baf" is the following. I hope it makes sense. Spoiler IF Global("C#Solaufein_PCIsDrow","GLOBAL",0) TriggerOverride(Player1,Global("SUBRACE","LOCALS",3)) //tipun's BG:EE Subrace mod THEN RESPONSE #100 SetGlobal("C#Solaufein_PCIsDrow","GLOBAL",1) Continue() END Quote Link to comment
tipun Posted February 21, 2022 Author Share Posted February 21, 2022 @jastey Got it, thanks for the info. As an example, the C#Solaufein_PCIsDrow variable can be used to check the PC subrace. Although in my IWD2 mod, for which this mod was created in the first place, I do not use additional variables. Everywhere I use TriggerOverride. By the way, Solaufein himself can also be subrace, just as I did for Viconia and Baeloth. Then it will also be possible to define him in scripts/dialogs as a drow. This will identify him as a drow if your mod is installed with my mod IWD2. There are several subrace checks for the character who is speaking. Quote Link to comment
kijikun Posted February 22, 2022 Share Posted February 22, 2022 It'll be interesting to see how this gets incorporated in mods in the future. Like even just mods that add conversations and injections from companions about the players subrace (maybe some bonding between Viconia if your a drow etc). I would suggest maybe removing the light blindness from the PC if possible since they would have lived on the surface their whole life. Maybe have them loose Faire Fire in exchange? (if we're going off of canon I'm not even sure if the Daughter of the Drow events have happened yet). Also would you consider adding something in like Kismet's half-drow half -elf? She has the 3.5 stats for them and for half drow half human though they'd need a bit of tweaking to fit into the games (ie translating the bonus to spot checks into maybe spot trap bonus). Quote Link to comment
ahungry Posted February 24, 2022 Share Posted February 24, 2022 I think I've mentioned it, but I'm a big fan of the mod - my random rambling/feedback from a game balance POV - I don't think the XP penalty is a significant enough tradeoff for the benefits in most cases (although I can see why it works as a great catch-all for disadvantages), as most modders will have such abundant XP, they even tend to nerf it themself (50%, 75% etc.) via tweak mods. Unfortunately, the disadvantages that would work well may not be doable thanks to game engine, but looking at current Drow: Pros: +1 int, +1 cha, +2 search traps (is this 2%?), 50% MR, +1 save vs spells, Faerie Fire x3/day Cons: Light blindness (-1 thaco / saves in daylight), 90% xp rate Just my 2c, but I think a more interesting/balanced Drow would be: Pros: 50% MR Cons: Small chance to be randomly attacked by "innocent" flagged characters every X minutes / reputation gains are halved+temple gain disabled, alignment restricted to Evil, -1 cha The minor +s to stats on most subraces are neat, but should be balanced vs pure benefit (so, if a subrace like Drow kept the 1 int, 1 cha, they would lose 2 points somewhere else). Deep gnome is another fun one, but I think they have too many advantages (although a -1 strength is a significant con when one may want to use the illusion magic to benefit a meleer) - I think they'd be in a better spot if their 50% MR bonus was removed. Quote Link to comment
kijikun Posted February 24, 2022 Share Posted February 24, 2022 1 hour ago, ahungry said: Faerie Fire x3/day 1 hour ago, ahungry said: Cons: Light blindness (-1 thaco / saves in daylight Plus neither of these make sense for a Drow raised on the surface. Drow didn't start being able to use their magic outside the underdark until the mid 1361 DR and the game takes in 1368. Maybe an option for another drow to teach a PC drow Faerie fire but only be able to do it once a day? Quote Link to comment
Endarire Posted February 24, 2022 Share Posted February 24, 2022 In the long term, the EXP penalty matters a small amount. In the short term, especially at low levels, the EXP penalty notably matters! (Yes, I have been one of those "EXP per unit time" calculators!) The advantages of these subraces are also meant to keep them alive longer, meaning fewer reloads in the long-term. This EXP penalty was probably based off 3.x's level adjustment (LA) system that was a penalty to EXP/levels, at least in the short-term. Quote Link to comment
RoyalProtector Posted February 24, 2022 Share Posted February 24, 2022 11 hours ago, ahungry said: Cons: Small chance to be randomly attacked by "innocent" flagged characters every X minutes / reputation gains are halved+temple gain disabled, alignment restricted to Evil, -1 cha Drizzt would disagree... Quote Link to comment
kijikun Posted February 24, 2022 Share Posted February 24, 2022 5 hours ago, RoyalProtector said: Drizzt would disagree... It would also get very annoying very quickly. Quote Link to comment
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