Jarno Mikkola Posted February 28, 2022 Share Posted February 28, 2022 1 hour ago, Endarire said: Guys and gals, let's have this discussion civilly in another thread. Here come along. Quote Link to comment
RoyalProtector Posted February 28, 2022 Share Posted February 28, 2022 (edited) I think Drow may pass for surface elves if they were szarkai (albino drow), assuming they had no monstruous features, because they would simply look like regular albino elves. Could be an interesting roleplaying choice. Edited February 28, 2022 by RoyalProtector Quote Link to comment
tipun Posted April 6, 2022 Author Share Posted April 6, 2022 I got a little carried away creating my GUI mod. And I moved away from the subraces. One of these days the GUI will be ready and then I'll take care of the subraces. Quote Link to comment
Graion Dilach Posted April 8, 2022 Share Posted April 8, 2022 Bugreport: If you try to create a party with multiple subraces supposed to be chosen, the last chosen subrace will be applied to the first character and all the other ones will end up voided.. Quote Link to comment
Guest Morgoth Posted April 11, 2022 Share Posted April 11, 2022 @tipundid you release your ui mod? Quote Link to comment
tipun Posted April 11, 2022 Author Share Posted April 11, 2022 1 hour ago, Guest Morgoth said: @tipundid you release your ui mod? Yes, only in Russian. Now I am finishing the translation into English. And need to add a readme file. I'll try to release tomorrow. Quote Link to comment
tipun Posted April 12, 2022 Author Share Posted April 12, 2022 GUI mod is ready. Wrote in a thread about him. Now I will redo the installer code for the Subrace mod. To be compatible with all GUI mods. Quote Link to comment
tipun Posted April 13, 2022 Author Share Posted April 13, 2022 The mod has finally been updated. There are no new subraces, and no changes to existing ones. Since most of the changes relate to compatibility with different GUIs. Version 0.3.0 Rewritten ui.menu patching code to be more compatible with GUI mods Added French translation The subrace was added when creating a Random character in the Tipun's and Dragonspear++ GUI Quote Link to comment
Endarire Posted April 14, 2022 Share Posted April 14, 2022 (edited) Does this work with lefreut’s UI mods for EET? Edited April 14, 2022 by Endarire Quote Link to comment
tipun Posted April 14, 2022 Author Share Posted April 14, 2022 11 hours ago, Endarire said: Does this work with lefreut’s UI mods for EET? I have never tried lefreut's GUI myself, but it should work now. There were two problems. Table name (corrected). And adding actions to interface elements. Now it doesn't matter if actions are located on the same line or not, they are added normally. Quote Link to comment
Greenhorn Posted May 23, 2022 Share Posted May 23, 2022 (edited) Since I regularly used FinnJo's and Welverin's subrace mods ( often together) in classic games I guess I must try this mod for EE too. But I have few questions, from what I can see in README this mod changes Viconia, Baeloth and Haer'Dalis and this is not optional. So drow disadvantages will stack with Viconia's revamped mod disadvantages but that is not what worries me, in fact I like it. What concerns me however is that it will actually lower Viconia's magic resistance in SoD and Tob. And from I gather from README this mod will give Haer'Dalis 20% resistance to acid, cold and electrical damage while as Tiefling in SoA he already has: Quote 50% cold resistance 25% fire resistance 25% electricity resistance 15% physical.resistance So this mod will actually make him weaker? Or it will stack? And while I'm sure that Darkvision is Infravision what exactly drow bonus of +2 Search traps means ( probably 2% bonus to that thieving skill)? Edited May 23, 2022 by Greenhorn Quote Link to comment
subtledoctor Posted May 23, 2022 Share Posted May 23, 2022 I'm guessing "+2" means +10%. No idea on the rest. Quote Link to comment
Greenhorn Posted May 23, 2022 Share Posted May 23, 2022 18 minutes ago, subtledoctor said: I'm guessing "+2" means +10%. No idea on the rest. Well, this one is even better: Quote Deep gnome Stonecunning : +2 racial bonus on Search checks +10 racial bonus on Hide checks, which improves to +20 in darkened areas underground While 10%/20% in dark areas to Hide in the shadows skill is probable explanation for the former I can only make educated guesses. While I also thought at first that +2 is x2 elven 5% racial bonus on finding traps Ghostwise halfling Advantages: +5 Search traps (for thieves) left me wandering. "shrugs" I hope @tipun will be kind enough to answer this eventually when he drops by. Quote Link to comment
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