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jastey

Gibberlings
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Everything posted by jastey

  1. @Ezakimake that's a funny pic. But please give proper credit to the original artist and only post a link if it's copyrighted content.
  2. @subtledoctor thank you very much for the clearification! Very appreciated. @Endarire I'd suggest removing mods where the spells do not count to the limit from this list, or listing them in a separate paragraph so people know they were considered.
  3. How does this 50 spells per level work. As far as I can see, NTotSC only adds the spells as spell scrolls, but doesn't add it to the spell select / character creation screen. Do they still count?
  4. That's what I was speculating in my last post, sorry for being cryptic. How do you start the CHAIN? If it's done via script the setting of the dlg could be added there, but I guess you're aware of that. It's always used for the original content afaik so I guess it would be fine (and mods that need something else should take care of it and set it back to player1.dlg afterwards, probably).
  5. I have absolutely no idea. I did read about multiplayer where one controlled Minsc and the other controlled Dynaheir so it should be possible, though.
  6. Hmm. Maybe I didn't understand how player1.dlg actually works. All I know is that something like "StartDialog("player1",Player1)" works. Maybe you'd have to set player1.dlg to be Player1's dialogue before using it in a chain.
  7. In BGII Player1 has a dlg file, it's player1.dlg - BGII uses it for things that "happen" to the PC like the slayer change etc. Even if it weren't, you could still make an invisible helper creature, give it PC's name (portrait I'm not sure) and let it speak. You already said it yourself - I'd advice against railroading the PC like this, though. It's usually not well received by players. (Cutscenes aren't either.)
  8. Guest Pigmul: please stick to English language in this forum. You can always use the PM function to ask about translations.
  9. @tipun best you tag people by typing the @ and the name and then chose the user's name from the dropdown list. This way the user gets notified. My question was whether it makes sense that it will be installed before NPC mods. I guess you reply answers my question, though.
  10. It's always a joy to work with you!
  11. Congrats on the release!
  12. Great, thank you! When in the install order would you say this should be installed - is it a tweak which should come late or can I assume that it's installed before my NPC mod?
  13. I don't think there is anything I can do - apart from considering every damn cutscene in the game. You know the funny part? The 7th party members come with the PC in every cutscene, even if it's supposed to be one of the PC's dreams or - oh joy! - the very private romantic encounter suddenly turns out to be a threesome. So, hearing that this time the transition in a cutscene glitched is... hilarious.
  14. No idea. He is in familiar mode so if he doesn't make it out, the PC's familiar could be stuck just as well. I don't really remember: is this a cutscene or how is the leaving of the mine after the flooding done? Where exactly does Grey not come along?
  15. This question can't be answered for all mods in one sentence, either, plus noone knows which mod will be effected how. My Endless BG1 mod installed fine on 2.6, but then glitched out once the party returns to the Palace after killing Sarevok.
  16. Not to sound blunt, but I doubt anyone can actually answer these questions, only give statements and own opinions. 1. I can't say how long the release will take still so you need to decide how long you are willing to wait. 2. Noone knows which mods will still work and which will need to be adpated - time will tell. What is sure is that thre are mods that will not be compatible.
  17. @Lightbringer thanks for the kind words! I'm not sure the two mods will go together so well after Imoen is recovered from Spellhold, though. The dialogues from IR are written with Imoen being away: she doesn't know the other NPCs, she asks why it took the PC so long, etcpp... Playing the two mods together needs a lot of head canon and ignoring of wrong references in Imoen's dialogues and her interaction with other NPCs, I fear. Still, thaks for your enthousiasm and I hope you enjoy your playthrough!
  18. @tipun My Solaufein mod comes with an own kit. Feel free to offer a different drow kit for him but that was not what I was asking for. How would I check for the PC being drow or half-drow, exactly?
  19. What I do currently is I detect the subrace mods, then install an additional script block which sets a variable in case the PC is Drow or Half-Drow. What I would need for your mod is how to detect this. Does a check for Race(Player1,Drow), Race(Player1,Half-Drow) work like for Corsymyr's BG:EE Subrace mod or would I need something else?
  20. @tipun Congrats to the mod release! I totally missed this. Is there a way to detect whether the PC is a drow via your mod? I'd need a check for my Solaufein mod.
  21. @Lightbringer I don't know the Iomen Romnce too well, but since you asked about I4E: Mein events are -Imoen gets taken as usual at the Promenade -Imoen returns to party after they left Gaelan's house in the slums -Imoen has some reactions to PC's dreams, but I think I made those optional -Upon arriving Brynnlaw, Imoen gets taken after leaving the ship (after the fight with Bodhi's Welcome Committee). -Game continues as normal. Note that the cutscenes are changed as well, since now it's not Imoen irenicus makes his experiments on.
  22. @Lightbringer thanks! I can only stress that I'm very happy about every fellow modder who decides to integrate compatibility with this special mod (in the sense of game-changes).
  23. Added Heroes, Thieves, and Moneylenders to the BGII compatibility list.
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