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Everything posted by CamDawg
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From the album: Tweaks Anthology
When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. A necromantic spell, for example, looks quite different from creating an illusion. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. The Icewind Dale Casting Graphics component allows you to use the Icewind Dale graphics on the Baldur's Gate series of games, whereas the Baldur's Gate Casting Graphics component will do the reverse. Note that this is purely a cosmetic change--the spells themselves function exactly as before. -
From the album: BG2 Fixpack
The avatar for the Moon Dog had serious issues (very pixelated) and is replaced as a bugfix. The original is in the left column and the replacement is on the right. Because the moon dog has a cyclical glowing effect the brightness varies from frame to frame. -
From the album: BG2 Fixpack
At the Helm Temple in the bridge district, the two bowls where water is supposed to be were showing lime green holes due to errors in the area graphics. This glitch would only manifest with 3d acceleration enabled. -
From the album: BG2 Fixpack
Maze with the Optional But Cool Improved Spell Animations component installed. This component alters the animations of several spells, including Maze, by addressing subtle errors in their animation cycles. It also makes Burning Hands affect an area, per its description, instead of one sole target. -
From the album: BG2 Fixpack
Maze with the Optional But Cool Improved Spell Animations component installed. This component alters the animations of several spells, including Maze, by addressing subtle errors in their animation cycles. It also makes Burning Hands affect an area, per its description, instead of one sole target. -
From the album: BG2 Fixpack
Maze with the Optional But Cool Improved Spell Animations component installed. This component alters the animations of several spells, including Maze, by addressing subtle errors in their animation cycles. It also makes Burning Hands affect an area, per its description, instead of one sole target. -
From the album: BG2 Fixpack
Imprisonment with the Optional But Cool Improved Spell Animations component installed. This component alters the animations of several spells, including Maze, by addressing subtle errors in their animation cycles. It also makes Burning Hands affect an area, per its description, instead of one sole target. -
From the album: BG2 Fixpack
Before and after image of an oven. Due to an error, the flames were not appearing inside of it. Many animations in areas had bad perspective or were displayed over background tiles despite being behind them. This was typically due to a bad layer order; the most common errors were ovens not displaying their internal fire or forges/stoves displaying their flames on top of their hoods. Some of these glitches are only encountered with certain graphical settings. -
From the album: BG2 Fixpack
Before and after image of the torturer's wheel. Note how the foot circle is being blocked by the animation. Many animations in areas had bad perspective or were displayed over background tiles despite being behind them. This was typically due to a bad layer order; the most common errors were ovens not displaying their internal fire or forges/stoves displaying their flames on top of their hoods. Some of these glitches are only encountered with certain graphical settings. -
From the album: BG2 Fixpack
Before and after image of a wall sconce. Note the flames are now properly layered in front of the sconce. Many animations in areas had bad perspective or were displayed over background tiles despite being behind them. This was typically due to a bad layer order; the most common errors were ovens not displaying their internal fire or forges/stoves displaying their flames on top of their hoods. Some of these glitches are only encountered with certain graphical settings. -
From the album: BG2 Fixpack
Before and after image of a grill. Note the flames passing in front of the hood. Many animations in areas had bad perspective or were displayed over background tiles despite being behind them. This was typically due to a bad layer order; the most common errors were ovens not displaying their internal fire or forges/stoves displaying their flames on top of their hoods. Some of these glitches are only encountered with certain graphical settings. -
From the album: BG2 Fixpack
Before and after image of a grill. Note the flames passing in front of the hood. Many animations in areas had bad perspective or were displayed over background tiles despite being behind them. This was typically due to a bad layer order; the most common errors were ovens not displaying their internal fire or forges/stoves displaying their flames on top of their hoods. Some of these glitches are only encountered with certain graphical settings. -
From the album: BG2 Fixpack
Before and after image of a water spout in the City of Caverns. Note that the water spout is pouring water over an object in front of it before it gets fixed. Many animations in areas had bad perspective or were displayed over background tiles despite being behind them. This was typically due to a bad layer order; the most common errors were ovens not displaying their internal fire or forges/stoves displaying their flames on top of their hoods. Some of these glitches are only encountered with certain graphical settings. -
From the album: BG2 Fixpack
Wand of the Heavens does 12d4 damage (save for only 6d4) instead of the listed 8d6 (save for only 4d6). The wand was also using the old BG-style flame strike animation instead of the new-fangled BG2 one. Note also that the new column of flame strike no longer partially travels with the target. -
From the album: BG2 Fixpack
When celestials such as devas or planetars attack, their glowing weapons turn into plain looking weapons. This fix corrects this bug so that their weapon looks consistent all the way through their attacks. -
Version v13
76,435 downloads
The G3 Anniversary Mod is a collaborative effort of a lot of the resident G3 modders and marks not only a celebration of our first year but our gratitude to you for helping make G3 what it is today. This is a WeiDU mod for Baldur's Gate II that adds one long quest to the Shadows of Amn portion of the game. Learn more about the mod View the Readme Visit the Forum -
Version v14
54,512 downloads
This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum -
Version v10
37,337 downloads
The Icewind Dale Fixpack is designed to fix several bugs and errors that remain in the game after the official patches have been applied. It works on with or without the expansions Heart of Winter and Trials of the Luremaster installed. In fact, many issues quietly fixed by Heart of Winter or Trials of the Luremaster have been rolled back to every version of the game. This originally started as a component of the IWD Tweak Pack, but was broken out in to its own mod because 1) it's gotten fairly extensive on its own and 2) it should be installed right after the official patches whereas the tweaks should be last installed. Learn more about the mod View the Readme Visit the Forum -
Version v11
25,029 downloads
Like its predecessors for Baldur's Gate and Baldur's Gate II, Unfinished Business for Icewind Dale aims to restore content and quests that were omitted from the game as shipped. The additional content in this mod is based on what I can piece together from various game resources and from talking with former developer JE Sawyer on the Obsidian forums. Later, through my work with Beamdog, I was able to secure some of the original quest design notes and further refine the restorations. Learn more about the mod View the Readme Visit the Forum-
- quests
- restored content
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(and 1 more)
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Version v6
13,700 downloads
The Item Upgrade for Icewind Dale mod is a modest collection of upgrades for various items throughout the game. Reading through the item descriptions, the developers really took a lot of time to give many items an elaborate backstory. In many cases, I felt that an upgrade was a chance to tell a bit more of the story. Learn more about the mod View the Readme Visit the Forum -
Version v8 (BETA)
74,300 downloads
Version 8 is a beta release. The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. The mod was originally known as Cleric Remix. Learn more about the mod View the Readme Visit the Forum -
Version v3
766 downloads
The Debugging Suite is designed to work with Baldur's Gate II with or without the Throne of Bhaal expansion pack. Note that the suite doesn't actually alter any game files and leaves no entry in the WeiDU log, so that it can be used at any point in the install order, as many times as needed. If there is interest for the Suite on other platforms (BG, IWD, etc.) it can be developed. For the most part, the file formats are the same so certain components may work on non-BG2 variants of the Infinity Engine, though I may not be able to actively support them. Readme Forum Project page -
Version v13
380,545 downloads
The BG2 Fixpack is a WeiDU compilation of fixes for Baldur's Gate II. This collaborative effort, including the work of modders from several different modding communities, has been the definitive compilation of fixes to supplement the official patches since its initial relase in 2006 and includes all of the fixes addressed by previous efforts such as Baldurdash (including the Game Text Update) plus several hundred more. Learn more about the mod View the Readme Visit the Forum Visit the Gallery -
Modder Discussion: Additional AreaType() Flagging for Mods
CamDawg replied to berelinde's topic in Aran Whitehand
I've obviously been at this too long, as I don't remember this at all. This was probably just lifted from BG2FP/WeiDU bitwise docs at some point. (My fave wtf moment so far since I've returned was finding that I missed free beer in the WeiDU docs.)- 66 replies
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- weidu tp2 coding
- mod development
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Modder Discussion: Additional AreaType() Flagging for Mods
CamDawg replied to berelinde's topic in Aran Whitehand
Wow, I'm having to go way back in the memory here, but as I recall BioWare's scripting generally expected the city flag to mean outdoor city areas.- 66 replies
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- weidu tp2 coding
- mod development
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