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The Artisan

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Everything posted by The Artisan

  1. In case anyone was curious about the general reactions of the NPCs towards each other. Dendjelion Likes: Tipps, Oak-Maw, Dusky Neutral: Minerva, Karihi, Ina, Urchin, T'viy Dislikes: Holvir, Korin, Nella, Teri, Severn Dusky Likes: Teri, Severn, Minerva, Ina, Urchin, Tipps Neutral: Holvir, Korin, Nella, Dendjelion, Karihi, Oak-Maw Dislikes: T'viy Karihi Likes: Minerva Neutral: Holvir, Korin, Nella, Teri, Severn, Dusky, Oak-Maw, Tipps Dislikes: Dendjelion, Ina, Urchin, T'viy Ina Likes: Korin, Nella, Severn, Minerva, Dusky, Oak-Maw Neutral: Holvir, Teri, Karihi, Tipps, Urchin Dislikes: Dendjelion, T'viy Minerva Likes: Holvir, Korin, Nella, Teri, Severn, Karihi, Dusky, Ina, Urchin, Oak-Maw, Tipps Neutral: Dendjelion, T'viy Dislikes: Nobody Oak-Maw Likes: Korin, Nella, Minerva, Ina, Urchin Neutral: Holvir, Teri, Severn, Dendjelion, Dusky, Karihi, Tipps Dislikes: Nobody Tipps Likes: Minerva, Dendjelion, Dusky Neutral: Korin, Nella, Teri, Severn, Ina, Oak-Maw, T'viy, Urchin Dislikes: Holvir, Karihi T'viy Likes: Nobody Neutral: Dusky, Dendjelion, Ina, Minerva, Oak-Maw, Tipps, Urchin Dislikes: Holvir, Korin, Nella, Teri, Severn, Karihi Urchin Likes: Minerva, Dusky, Ina, Oak-Maw Neutral: Holvir, Korin, Nella, Teri, Severn, Karihi, Dendjelion, Tipps, T'viy Dislikes: Nobody
  2. I apologize for taking so long, but I've updated to v1.2, which fixes all the typos and globals. Thank you @hook71.
  3. Unfortunately, there is nothing else of substance to be seen here. "Stop making mods you want to make and start making mods you don't want to make" is the idiotic statement this thing has been preaching for years.
  4. Wow. Just wow. Glad to know how much respect you have for the community you claim to be a part of.
  5. Version v3

    2,968 downloads

    This mod adds crossmod content - including banters, interjections and romance conflicts - to several NPC mods for Icewind Dale: Enhanced Edition, as well as serving as a hub for crossmod of future mods for IWD:EE. Learn more about the mod View the Readme Visit the Forum
  6. + ~RandomNum(2,1)~ + @2211 /* ~If I choose to reply with this option, I want the NPC to have a 50/50 chance of saying 'Die Sucka!' or 'Ok Fine. I quit!' ... or something to that affect.~ */ + Quest3a1 + ~RandomNum(2,2)~ + @2211 /* ~If I choose to reply with this option, I want the NPC to have a 50/50 chance of saying 'Die Sucka!' or 'Ok Fine. I quit!' ... or something to that affect.~ */ + Quest3a2
  7. You mean the tool that arbitrarily blocks mods on fake incompatibilities and puts mods on 'Expert' not because of actual functional incompatibilities but because of Roxanne's own agendas? To which users are led towards her own echo chamber where she feeds them misinformation? Yeah, definitely intuitive, no problems to be seen there. Bullshit. I could probably count the number of contributions Roxanne has made that has integrated into the original distributors' work on one hand, if even that. If Roxanne gets her hands on it, it goes in to her own personal cache of unapproved mirrors. That is not in any way contribution.
  8. ??????????????????????????????????????????????????????????????????????????????
  9. You could buy an external CD driver. The GoG version is an add-on to the EE so you can only get both, not one or the other. Personally, I think the EE is overall vastly superior, but as a modder I'm biased.
  10. What do you know, turns out she's just bullshitting again. https://www.gibberlings3.net/forums/topic/14002-tob-news/?do=findComment&comment=267219
  11. This is why we don’t like the way Roxanne does things.
  12. [evandra/scripts/bgee.baf] PARSE ERROR at line 46 column 1-37 Near Text: ) [ChangeStat] not found in ACTION.IDS [evandra/scripts/bgee.baf] ERROR at line 46 column 1-37 Near Text: ) Parsing.Parse_error ERROR: parsing [evandra/scripts/bgee.baf]: Parsing.Parse_error Stopping installation because of error. Stopping installation because of error. You're still getting the same error? Are you sure you're playing on v2.5?
  13. The mod only uses ChangeStat to set experience values so you could use AddXPObject instead. It just adds experience to the NPC rather than setting it and shows a 'X has gained Y quest experience points' in the message box.
  14. DERATS (Deratiseur's kitpack) is probably fine and shouldn't have been the cause. Vlad's Compilation... it's likely not the issue but since the modder is a raving EE-hater and also admits to not using other people's mods I wouldn't put it past him to happily override the ACTION.IDS file (which would be an incredibly stupid thing to do) and not care in the slightest about compatibility with other mods. I wouldn't install it on EE. It's not made for it. EDIT: Btw, you should revisit the download sites of your mod selection after you've updated. A lot of the mods listed will have been updated since years ago when v1.3 of EE was the latest thing.
  15. Correction - I did not use ChangeStat in the earliest versions of Sirene-BG2. I used another action that was available in non-EE, which is probably why it didn't cause issues. Updating is free and is easily doable using whatever client you bought the game on - GoG, Steam or Beamdog.
  16. You know there's something really weird here. How can you possibly have Sirene-BG2 installed then? I used the ChangeStat action in that mod too. Edit: Try uninstalling 'VCV10', whatever that is, and 'DERATS_KITS'
  17. ChangeStat does not exist in versions before 2.0. You'll need to update, which will unfortunately reset your game to an unmodded state, or the scripts will need to be changed accordingly to make it backwards compatible.
  18. That's not it (the version is displayed in-game on the opening screen). I'm going to take a look at your mod selection and figure out which idiot mod overrides the action.ids file.
  19. Is your game up to date? It has to be v2.0 or above, since that's when the new actions were added to the game.
  20. Looks like you're missing the ChangeStat action in the action.ids file. I've seen this issue a lot with pre-v2.0 versions of EE.
  21. If I am going to add my crossmod to the pack then I'll probably remove them from my own respective NPC mods or ensure that the two won't both be installed. It probably makes no functional difference but I'm extremely picky about redundancies and would rather make sure only what's necessary is added to the game.
  22. :cries: While this is very depressing I can't say it was unexpected. I do appreciate that you've managed to stay in touch with the project for this long.
  23. NO. Sirene-BG1 and Sirene-SoD are separate components in the same package that can be installed individually. The only thing the mod requires is a post 2.0 version of the game because of some of the 2.0 dependent content, and versions 1.5 and below are compatible with 1.3 and completely playable. I ask that you at least do some research instead of making assumptions or brushing things off because most of us do consider this stuff.
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