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EET v13.4 released


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I'm at the beginning of SoD and when the assassins attack imoen, she gets one shot by the attack from the last assassin (scripted, I can't stop it). Is this normal? I don't remember this happening with my previous SoD playthroughs but i'm not 100% sure. Could be vanilla bug too.

 

Edit : It doesn't prevent the cutscene from going through but i'm afraid it could mess things up later on, i'm going to test this soon.

not sure if I understand. She shouldn't be in your party right after you migrate to SoD. If you mean assassin in Baldur's Gate than yes, she should be KO'ed by assassin during cutscene. But how do you know she is dead when she is not in your party? Please upload save before this cutscene so I can check what exactly happens in game.

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She isn't in my party, she gets chunked during the cutscene. I should have used "chunked" before, sorry.

 

https://www.dropbox.com/s/zqs346obbnxjj1c/000000061-imoen%20death%20sod%20intro.7z?dl=0

can't reproduce it in my game - tried 4 times in a row on insane difficulty. Sounds like a rare vanilla bug or some mod. Does it happen every time? Did you check how much damage she has taken and if it was critical strike from assassin? On my test it's 5 damage that leads to uncontentious.

 

6LuCQj6.png

Edited by K4thos
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I just tried the save with a bunch of different installs, she always takes 20 dmg but only chunks after the following batch of mods:

 

 

~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2295 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Normal Cleric Spell Table: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: Beta 5
~BEARWALKER/SETUP-BEARWALKER.TP2~ #0 #0 // BEAR WALKER KIT for Enhanced Editions.
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #26 // Add Priest of Tempus kit for Priests: 1.3
~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.05
~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit: beta 4.05
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Rogue Feats: 2.8.1
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Psionics: 2.8.1
~BGEESPAWN/SETUP-BGEESPAWN.TP2~ #0 #101 // BGEE Leveling Spawns Mod: v0.3
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.90b1
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.90b1
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.90b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.50
~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #0 #2 // Modify Enhanced Edition NPCs -> Make all NPCs passive: v3.3

 

 

I don't see an obvious change to this behaviour though.

 

Npc Hp trigger didn't cause any problem last time I used it on EET(RC4) so i'm guessing it's not, it could be ToB style npcs, i'll test that asap.

(Install without these components doesn't get imoen chunked, install with has imoen chunked)

Edited by GrimLefourbe
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It can indeed be 20 damage (just happened in my game). But still no chunk. No idea which mod on the list could have cause something like that :( If the BDIMOEN.CRE in Near Infinity looks fine (41 HP) than not sure what else could go wrong. Uninstalling mods one by one to check at which point the problem stops happening would provide an answer.

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I would say it's caused by cdtweaks' "ToB-Style NPCs" component. It replaces the level 8 Imoen with 41 HP by a level 1 Imoen with 6 HP.

 

yep, this will be it. That component works by finding all CRE files in game with particular DV and SoD imoen indeed uses the same DV as true Imoen (even though BDIMOEN.CRE is not saved as an joinable NPC in GAM file). I'm pretty sure the same thing would happen on vanilla BG:EE+SoD with cdtweaks installed. Problem should be reported here.

Edited by K4thos
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...

I had this component installed in my run as well. I can't remember if Imoen died (she had not been chunked at any rate), but I didn't notice any issues with her in the course of the game.

Well if you had not leveled her up, things might be different.

Aka, if you level her up, she will have the required HPs to take the damage, but if she is still at level 1 and she is not leveled up due to the component setting it back to one, she will have only 6 HPs.

Edited by Jarno Mikkola
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Do you think it'll mess up variables if imoen is chunked or can I continue without changing anything?

 

nah, should be ok. The Imoen you will meet at the end of SoD will be the one you've met during BG1, not BDIMOEN.CRE. And BDIMOEN.CRE is spawned multiple times during SoD with max hp. SPRITE_IS_DEADIMOEN2 variable is set to 0 during transition, so no problem with that either.

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when the official version is just days away.

 

I only have permission to maintain BGT/EET version of DSotSC (from original author CuChoinneach). NTotSC has been created by Aurelinus and I didn't receive a reply from him, so it can't be called "official" release.

 

Frustrating news.

I have completely misunderstood previous posts, like e.g

Like I've mentioned on SHS I'm working on updating NTotSC to work with both EET and BGT at the same time, so a version that hopefully will replace the one currently hosted on SHS. Native support, so installed after EET on BG2:EE or after BGT on BG2. Similar treatment as DSotSC, so modernized tp2 coding, EE engine related changes, cross-platform coding,
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I've been doing exactly as Ser Elryk, checking daily, admiring the prowess and dedication of the various modders, and drooling over Roxanne's megamod integration of all the stories.

I have to deeply disappoint you with that - Sandrah does not support multiplayer at all. By contents, purpose and design, it is just the opposite as it makes your firends and companions (NPCs) a most important part of the game, only with them and their help you can get through the game (the mod is not for soloplayers, six-of-my-own or multiplayers at all).

Ah ok, I was wondering about that.

 

Well I had already planned on "play testing" it all myself, solo, first. I'll just look forward to the Sandrah mod for my own party then. My friends will get to experience "vanilla" EET then. Thanks for the tip about the DLC builder for multiplayer, btw.

 

 

I have to say, I'm really excited, as a healer was the ONE slot that I was missing for a richly developed NPC in a good aligned party, taking the character from candlekeep through the throne (poor Finch seeks refuge in a Library after Sarrvok). Sandrah's even a dualed Fighter/Cleric to boot!

 

Is there another thread where I should ask you a little more about your Sandrah mod, Roxanne? I didn't see a discussion thread for it on G3.

 

Cheers!

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I've been doing exactly as Ser Elryk, checking daily, admiring the prowess and dedication of the various modders, and drooling over Roxanne's megamod integration of all the stories.

I have to deeply disappoint you with that - Sandrah does not support multiplayer at all. By contents, purpose and design, it is just the opposite as it makes your firends and companions (NPCs) a most important part of the game, only with them and their help you can get through the game (the mod is not for soloplayers, six-of-my-own or multiplayers at all).

Ah ok, I was wondering about that.

 

Well I had already planned on "play testing" it all myself, solo, first. I'll just look forward to the Sandrah mod for my own party then. My friends will get to experience "vanilla" EET then. Thanks for the tip about the DLC builder for multiplayer, btw.

 

 

I have to say, I'm really excited, as a healer was the ONE slot that I was missing for a richly developed NPC in a good aligned party, taking the character from candlekeep through the throne (poor Finch seeks refuge in a Library after Sarrvok). Sandrah's even a dualed Fighter/Cleric to boot!

 

Is there another thread where I should ask you a little more about your Sandrah mod, Roxanne? I didn't see a discussion thread for it on G3.

 

Cheers!

 

Sorry, there is no thread/forum for Sandrah at this moment. Her home at Spellhold Studios was completely erased by the breakdown they had some time back (I have no permission to post stuff in the G3 forum). I have not started a new Spellhold page for her yet, since the mod is not yet (fully) useable without NToftSC for EET. Everything is prepared and ready and on hold.

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