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K4thos

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1 hour ago, StefanO said:

A user can simply buy "IWD2 Complete" for 8.99€ on GOG. That should solve his license problem. But perhaps the distributor -- @K4thos is this case -- still has a problem.

I'm aware that the game is available on GOG.

The mod is meant to be installable on Linux and Mac OS down the road (even though it currently doesn't work on those platforms since EEex is not available for these systems yet), so register checks for automatic game detection is not good enough and the game is not even available for linux. Additional prompt where you need to point to IWD2 location would make the installation annoying considering you already have to type IWD:EE directory. And all of this is useless either way considering all IWD2 resources will be included in the mod package (even area resources, which weight the most, can't be copied on the fly due to different file format - converting TIS to PVRZ would extend the installation time for an hour or more). Not really sure if mod distributed this way can be legally treated as transformative use of a work/fair use or whatever - we will see if it results in issuing a cease-and-desist letter (doubt it, considering NEJ mod offered similar approach for years).

To summarise: IWD2 check is currently not planned for this mod unless copyright holder will force such change, or enhanced edition of this game is released (I have no idea if it's planned). IWD:EE is required to be installed on computer and all its resourced are converted "on the fly". The mod currently works only on Windows but will support other operating systems once EEex is available there.

 

Edited by K4thos
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10 hours ago, oraclex said:

dont see IWD2 being enhanced with the source code behing lost and all...

IWD2 will be available to play using EE engine. That's definitely is an 'enhanced' version of the game and I'm looking forward to it.

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On 7/2/2019 at 12:30 PM, The_Rock said:

Any way we can donate so this effort unfolds a little faster?

nope. Accepting donations is not a thing in IE modding community. Also there are more people working on this mod (AWizardDidIt and Grimo write NPC dialogue content, Bubb indirectly makes it all possible with EEex, Ulb contributed worldmap icons, bob_veng helped with unifying IWD2 item names to follow BG convention).  So who is the money for, on what base it should be split, etc.? On top of it the project is created as a hobby and (like any other mod) is meant to be treated as a fair use/transformative work (or whatever the right term is), so I think no money should be involved by default.

In other words it's just not worth opening this can of worms, imo.

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2 hours ago, K4thos said:

nope. Accepting donations is not a thing in IE modding community. Also there are more people working on this mod (AWizardDidIt and Grimo write NPC dialogue content, Bubb indirectly makes it all possible with EEex, Ulb contributed worldmap icons, bob_veng helped with unifying IWD2 item names to follow BG convention).  So who is the money for, on what base it should be split, etc.? On top of it the project is created as a hobby and (like any other mod) is meant to be treated as a fair use/transformative work (or whatever the right term is), so I think no money should be involved by default.

In other words it's just not worth opening this can of worms, imo.

Forgive me if I sounded overbearing. You seem to have a list of everyone who's involved in the project and as far as who should get what cut of the dough I'm sure you could work it out. It's a bit beside the point though. Let me explain. Beamdog are a company with an attitude who have admitted they could not care less about the community and that IWD2 would not be getting an enhanced edition because it would be too much work (in other words, not economically feasible). While you cannot (for obvious reasons) charge money for a mod, I fail to see how modders are precluded from accepting donations if they have a bank account set up. I just think it extremely unfair for you guys to be doing Beamdog's work for them and get very little recognition for it in return. I hope you can see things from my point of view. Cheers to you and everyone else for all your hard work.

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On 7/5/2019 at 11:05 AM, K4thos said:

Accepting donations is not a thing in IE modding community.

That's odd statement when you consider that all major community sites accepted donations from the community members. If it allows you to breathe a bit so the mod could be released earlier, it's a good thing.

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49 minutes ago, AL|EN said:

That's odd statement when you consider that all major community sites accepted donations from the community members. If it allows you to breathe a bit so the mod could be released earlier, it's a good thing.

For paying for server, yeah maybe. For mod financing, I can't remember any example. 

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1 hour ago, Cahir said:

.... For mod financing, I can't remember any example. 

You must either not have been around... or you are getting senile.

Cause I can remember... bad ones. As in, people were upset. Communities were in uproar, and all that. And we didn't even cume up with Horse Armor. Yes, that site has a bad implementation of cookie policy, sorry about that.

Edited by Jarno Mikkola
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9 hours ago, AL|EN said:

That's odd statement when you consider that all major community sites accepted donations from the community members. If it allows you to breathe a bit so the mod could be released earlier, it's a good thing.

If K4thos & Co. ever agree to such a thing I think it would be wise to come up with a trailer that shows off some gameplay and dialogue. A little hype would go a long way towards raking in some money. I would not underestimate the number of fans who are upset over not getting IWD2:EE. Also, having dealt with Beamdog's esteemed employees myself I must admit I have an axe to grind with their policies and business savvy (or lack thereof). 

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Just speaking for myself but when I wrote for this I did it out of a sense of love for the game and not for any expectation of payment. I'm kind of with Kathos on this, it would be weird to accept donations at this point. I cant imagine a few dollars is going to move the project along any faster anyway.

Edited by AWizardDidIt
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19 hours ago, AWizardDidIt said:

Just speaking for myself but when I wrote for this I did it out of a sense of love for the game and not for any expectation of payment. I'm kind of with Kathos on this, it would be weird to accept donations at this point. I cant imagine a few dollars is going to move the project along any faster anyway.

While I disagree with the notion that love and money are mutually exclusive (even AAA games can be labors of love, can't they?), I cannot force anyone to take the money I throw at them. Especially when I'm mistaken for a penniless peasant *cough* (no offense taken). Looking at the thread dates I'm very glad to have only discovered this project about a week ago since the long wait would have worn me out by now for certain. Could you guys give us a few screenshots or some footage of the mod please? Something to tide us over until a release candidate is available to download. 

Edit: I find it odd how little of the mod has been exhibited thus far. Are you guys bound by non-disclosure agreements or something? If I had to take a wild guess, I'd say you keep in touch with Oster & Co. but don't mind my blabbering, I must have picked up quite a few bad habits since working as a journalist on-and-off. 😝

Edited by The_Rock
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Time is money but money is not time. A small donation would not afford any contributors the ability to take time away from their day jobs, so it would not get the mod made any faster. And taking time away from *making the mod* in order to put together a trailer or gameplay preview is not a great idea either. 

There's no rule against accepting donations, but almost every modder has declined them when offered, IMHO for good reason. 

Edited by subtledoctor
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