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Lurker

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Posts posted by Lurker

  1. 1 hour ago, Graion Dilach said:

    The lagginess only happened  - it's fixed now -, when EEEx was installed alongside HouseTweaks, a non-EEEx run wouldn't experience it (HouseRules' previous way was triggering too many EEEx hooks), which is why it remained there for long

    I beg to differ. I never used EEEx, and some of the components dealing with more meaningful stat bonuses caused choppy walking animations seconds after starting a new game in BG1 (EET). That was in the first quarter of this year, when I still did my installs manually and via Wine, so a makeover took really LONG. That was actutally what caused me to start keeping notes, and then writing my bash script to ease installs. And @subtledoctor's offering a comparable solution, which IMO works better, and is better supported.

    The Artisan's kitpack had things like allowing mages to use crossbows, but no crossbow ammo. There's only one Firetooth crossbow in the game...

    1 hour ago, Graion Dilach said:

    The reputation sound limitation is new to me, I'm not sure why that change was oversimplified.

    I spent some time comparing diffs on GitHub, until I figured it out for me locally. To my knowledge, he's still only active on Discord, which I don't use, so couldn't give feedback.

    All of this combined should explain my wariness. It's not to shit on other people's work, but a matter of self-protection. All in all I started with BG again out of a mood to actually play it, and look what has happened since then..

    1 hour ago, Graion Dilach said:

    I adopted klatu to TGP. TBH, TGP is fine wrt forks and if issues come up, they will be taken down anyway.

    Will try to keep that in mind when I start to collect mods for a future installation. I can only propose to you to offer perhaps proper (meaning intended strictly technical) releases and a basic readme, to increase adoption. I'd offer help, but the time it would take you to explain everything to me might be better invested in just doing it yourself. :beer:

    Then again, if you just keep your stuff publically available to ease collaboration, but don't care that much for user adoption, that's also a way to go, I suppose.

  2. I can see this ending up in a megamod-like situation, making it challenging for mod compatibility. But as long as it's properly communicated upfront, I'd be certainly willing to offer this a dedicated installation. Perhaps with only BG2:EE support, at least in the beginning, to make it more manageable?

    And to shift the epic stages more into the planes is a very sensible approach.

    One concept I generally would like to see handled better in a setup that is supposed to be primarily about "a charname", is to also address this at game mechanics, not only by story.

    Same as the thing of having no soul is of absolutely no consequence in the game, charname should really stand out power-wise the more the story progresses. The few pitiful minor abilities are fitting for the BG1 phase, but even then more from a story point of view, because charname is still in the infant stage of evolving. In BG2:SoA, those "pitifuls" are meaningless. Well, I stand corrected, there is a consequence of losing the soul: the loss of those abilities, which only occurred to me right now, which might help to see how painful this loss really is...

    And the slayer change? Well, at least it is something... For evil charnames. They get a gameplay gimmick as an apology for so few options to play their alignment more convincingly.

    The power-boost from the platforms in Ascension comes far too late, while the choice of giving this boost to another bhaalspawn is a nice roleplaying opportunity; preferable with strings attached.

    Long story short, wishful thinking: Even the most underwhelming class with the lousiest ability scores should have the opportunity to outclass any companion, if he/she manages to survive long enough. And the player should have time to actually enjoy using that power, so no to a huge power-boost that happens 2 minutes before the endgame credits roll.

    Too keep this rant going on just a bit longer, two examples:

    KotOR1: BAD. Especially with the "DLC" for PC gamers. With higher experience levels, choices less and less matter, because every character is maximized, and the munchkin items only emphasize this. And whoever thought that sitting around in the Ebon Hawk should give XP for idle companions, shame on you.

    KotOR2: better (all-lower-case is intentional). While all of the example above still applies, the main character gets a power boost (even if it's almost meaningless, because the game is so easy), and some unique abilities. While this may sound just like what I complained about above regarding BG, the execution just felt better. And again, in all-lower-case. But I hope my position is relatable.

  3. I've an idea for Carsomyr, and perhaps Paladin items in general. Staying with Carsomyr contextually for now; instead of limiting who can use the item, which can be cheated by high level rogues, would it be possible to check if the item is currently worn by a Paladin class, and only then provide the more powerful features? Preferable without the need for EEex, if possible.

    That would also be more in line with PnP behaviour. Let Paladins enjoy their special equipment unnerfed, but nerf it for the UAI abusers. 🙂

     

  4. 2 hours ago, morpheus562 said:

    I've personally switched over to Bardic Wonders from Artisan instead of RR. Like vanilla songs, Bardic Wonders' songs behave the same way and interact correctly with songs lasting 1 turn.

    I'm into RR for the Skald (walking juke box that mostly obsoletes Chaotic Commands or Mind Blank, party wide, plus serious combat bonus) and the CoC encounter. The Blade is meh.

    I'm very picky when using Artisan's mods. Some components from HouseTweaks caused severe lag and where hard to track down for me back then, for example. I used Bardic Wonders for a Black Pits run a while ago, which lead to this, that and the following discussion. In current versions of HouseTweaks, the component to restore the reputation increase sound effect all of a sudden will only install on BG2:EE, not on EET. I patched the (working!) component from an earlier release (good luck figuring out which version is which) into the version installed here, locally. His work is too sloppy, in my opinion.

    Btw, reading that comment again reminded me what I did with your CotSF and Templar kits. The result is quite OP, especially when combining it with the right tweaks, but it works really well. I was curious if I could do it, and Paladins deserve all the love they can get. I'd like to ask, @morpheus562, if you were perchance willing to readopt it, perhaps as a munchkin easter egg for your kitpack? The way it is, it withers away in my current modpack...

    @Graion Dilach I don't remember anymore where I got my version of klatu from, but as I said, I try to stay with official releases where possible. Has it been adopted from TGP? Having to keep up with forks is something I try to avoid, usually.

  5. (if I missed to update any link pointing to my current list of notes, they moved up here)

     

    On 10/28/2023 at 3:06 AM, Graion Dilach said:

    That klatu install looks to be the last SHS version instead of the TGP version with the manual of War-on-EET fix. Also, if you use the tip of MiH_EQ, you don't need FIX_CRE.

    Could you be a bit more verbose, please? Or provide links? I've a collection of accumulated links to various GitHub repos, but usually try to stay with the "official" versions of mods.

    The Manual of War worked fine in my last, but terminally doomed ToB-only game. At that point, it also doesn't feel overly overpowered. I've a link in my notes about the general issue, but that points to SHS forums, and I guess we sadly all know how useful the information buried there currently is...

    I also get the feeling, regardless how much I like all those really cool gameplay tweaks and the possible options in how to combine them, when I see the increasing number of stacked effects on my individual party members in Near Infinity, I'm less and less surprised about the increasing number of crashdumps in my game save directory...

  6. MIH_EQ, Tactical Challenges: Throne of Bhaal, Enhanced Battles: Saradush; quoting the readme:

    Quote

    Cursed Prison: The other path into Saradush castle is now home to high-level vampires and the entire prison is now a desecrated zone, strengthening undead and gradually draining the living. You should not stay around longer than needed.

    That effect affects the whole party, even if only a single character is actually inside the prison area, while the others are waiting outside or even in another building. That's one way to sell the tweak from MESpells, which extends the duration of "Negative Plane Protection" to 8 hours...

  7. @morpheus562 With your HLAs to increase stats (GREAT STR/DEX/CON/...), why did you chose to apply them appearing like increases from items, meaning that the increased stat will show up in green in the character record? I know that, if I remember correctly, the base game also sometimes does this (Hell trials / Tears of Bhaal come to mind? Where it could be justified by assuming those effects get removed when the same PC is used again in a new game; but then, the permanent decrease of a stat from one of the dream sequences appears like a dick move in comparison); I also had this happen via some potion once, but don't remember the details.

    I never liked that particular approach, because it somehow feels temporary, and I'd preferred that a permanent increase in a stat does actually increase the base stat, instead of adding an effect (just guessing, I haven't really checked how you or the other case(s) implement the increase technically). The "colored" increase should IMHO be exclusive to items, for consistency; a criticism that is also very much directed at the base game.

    This issue lately came to my mind again when I used both your HLAs and the Manual of War, the latter applying the "non-colored" increase to a stat.

  8. (original content of this comment slot)

     

    Bugs and other issues:

     

    Various notes to myself:

    • Check for Tony again
    • the Black Talon issue
    • multiple things
      • Viconia skipping lovetalks: supposedly not a bug, depends on player's resting habits
      • Sarevok's alignment change not triggering, while all conditions are met
        • partially explained here, although still no reliable clue to what was causing this
      • don't keep a Blackguard close to a good-aligned character who's going to use Turn Undead
      • what's up with the backticks in Longer Road?
        • do I really need and want to understand text encoding issues; will this silly subject never die?
    • have another look at Carsomyr, to better understand FA's changes, and how AutoDescription handles both original and modded versions
    • matching modded game with matching saves without constantly having to readjust symlinks
      The engine_name variable within engine.lua in the game folder defines the profile subfolder's name (aka the folder in Documents). Changing that one variable ensures that the entire duplicate is sandboxed if necessary. (Graion Dilach)
    • What was my source for Jaheira Recast and Chatty Imoen? (dead repo is not in my bookmarks)

     

    (this list is getting longer and longer; needs restructuring at some point)

  9. 8 hours ago, subtledoctor said:

    But me, after 20 years I have found that even after all the effort that has gone into ToB mods, I still find it lacking.

    All what effort? There are so few mods bothering with ToB, and the few that exist seem to fight with their brethren about their own path to ascension, without regard for mortal collateral damage. :rant:

    And if only to sully the highly regarded SoA I have to say, for all the bla bla bla about the soul, I never felt threatened without one in the game. Backporting the spirit eater meachanic from NWN2:MotB, perhaps?

    10 hours ago, subtledoctor said:

    If I recall correctly, that basically leaves the Oasis, the Fire Temple, and Sendai’s Enclave unused.

    The charm of the Oasis is that that's one of the few places where the godchild can mow down an "army" of puny mortals. The same with Sendai's Lair; I hate it when the player's alter ego is treated as nothing more than a nuisance until after the credits have finished. Sendai at least has the decency to act like she's threatened by the player. Another good example was the crime lord Visquis in KotOR2, when the Exile "visits" his compound.

    Irenicus is a way to arrogant dickhead to provide such a service. If it wasn't for David Warner's terrific voice acting, nobody would really care for that pompous elven leather face.

  10. Okay, now I'm 99% sure that Longer Road is responsible for this mess.

    Out of curiosity, I loaded a save where my party is still in the Pocket Plane, right before the final combat, but with my newer installation.

    Tadaaa, the regular Ascension kicks in, and the platforms are connected by those energy beams. And I get a combat with Irenicus vs. Irenicus.

    Bah, I should just browse the text for the Longer Road epilogues, and then finally kill this mess.

  11. This isn't a bug, but a potential feature request for crossmod compatibility; bringing this only up because I've it in my override already. 😉

    WIRING01.ITM (Ring of Lesser Magic Resistance) from Blackhearts for EET v1.0 could/should be usable by Wizard Slayers, if either component 301 (Revised Wizard Slayer item restrictions -> Minimal changes) or 302 (Revised Wizard Slayer item restrictions -> Moderate changes) from Wizard Slayer Rebalancing is installed.

    EDIT: This one is completely out of scope here. Oh, well.

  12. @morpheus562 Game version is documented in the first comment.

    Purifier:

    Mods affecting SW1H64.ITM:
    00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
    00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2140 // Expanded Dual-Class Optionsv16
    00002:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
    00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
    
    Mods affecting SW1H65.ITM:
    00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
    00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2140 // Expanded Dual-Class Optionsv16
    00002:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
    00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

    Shuruppak's Plate:

    Mods affecting PLAT22.ITM:
    00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
    00001:  ~KLATU/SETUP-KLATU.TP2~ 0 2070 // Free Action does not prevent Haste or Movement Rate Bonus1.7
    00002:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2431 // Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes [Angel]v16
    00003:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2100 // Allow Thieving and Stealth in Heavy Armor per PnPv16
    00004:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2120 // Allow Arcane Spellcasting in Heavy Armorv16
    00005:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
    00006: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

     

  13. With these next two, I shot myself in the foot; noting anyway.

    Dark Side of the Sword Coast (DSotSC) v4.2 vs cdtweaks component 2431(Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes):

    The cdtweaks component sets the "Unusable by" flag for Druids and Fighter/Druids for DSTDRUID.ITM (Tiara of the Chanah'Rea) and DSCDRUID.ITM (Crown of the Archdruid).

    Mods affecting DSTDRUID.ITM:
    00000: /* created or unbiffed */ ~DSOTSC/DSOTSC.TP2~ 0 0 // Dark Side of the Sword Coast (DSotSC)v4.2
    00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2431 // Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes [Angel]v16
    00002:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)34.3
    00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
    Mods affecting DSCDRUID.ITM:
    00000: /* created or unbiffed */ ~DSOTSC/DSOTSC.TP2~ 0 0 // Dark Side of the Sword Coast (DSotSC)v4.2
    00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2431 // Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes [Angel]v16
    00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

    EDIT: This is one of those cases where I actually wouldn't really care for various reasons, and it's an easy fix locally with Near Infinity. But since the work is already done, how to address this? DSotSC is no G3 mod. For the first two items, I see the need for action more on the side of cdtweaks, if any. Since I don't know whom to ping, I'll need to report this. (reported) (fixed)

     

    Dark Side of the Sword Coast (DSotSC) v4.2 only:

    DSBOOT01.ITM (Boots of the Forest) are usable by Druids, but not by Fighter/Druids. Intentional or oversight?

    EDIT: Working as intended.

  14. @Bardez Bardez's extensions to Thalantyr Item Upgrade Mod

    BZCLK07B.ITM / Nymph's Cloak of Protection +2

    The saving throws bonus is only +1; should be +2 according to the item description.

    EDIT: This mod has no section here around, and the release announcements are read-only. I'm not on GitHub, so pinging @Bardez is all I can do for now to report issues with this mod.

  15. @morpheus562 I updated my previous comment to answer yours.

    @subtledoctor I know, I explained my reasoning in the opening comment (got ninja'd by you while editing). When you're done with your housekeeping, I'll gladly pick up the new stuff. 🙂

    Regarding IWDification, well, something must go first, and TotLM is my first quest mod, directly after IWDification. If I'd started again from scratch, I'd moved the Class Update down to the other tweak mods. This setup originally started quick'n'dirty, so I wasn't as orderly as usually.

    Regarding Fishing For Trouble, I'll try to keep that in mind, thank you. Supposing that I even know which mod is messing with me, when I get there...

    Yeah, I hope that it's not Turnabout when I get there again. I'm aware of the shortcomings of ToB and the ridiculous power levels, but the latter is actually something that I like (If anybody here remebers that: Pools of Darkness is my favorite Gold Box game, but that was ruined due to a stupid riddle at the end of the bonus dungeon, which offered absolutely no clue, at a time before gamefaqs existed... So I completed that game around 25 years later for the first time.)

    Another positive thing about Longer Road: It actually tries to give you a reason for traveling to Watcher's Keep in game, beyond "FOR THE LOOOOT!".

  16. Hi @morpheus562. Damn, you're quick. This is an instance were I'm missing the feature "flag topic as hidden", until I'm finished with the initial editing.

    I'll update this comment later. If I got your mod and items mixed up with someone else's, I apologize in advance. I'm at this for around 10 hours now.

    EDIT:

    • AMUL27: I'm still on the latest official release, where the item description is updated (25% MR), but the item is not (10% MR)
    • SW1H63: that one I got mixed up, sorry; the "Larloch's Minor Drain" effect is missing
      • Mods affecting SW1H63.ITM:
        00000: /* created or unbiffed */ ~UB/SETUP-UB.TP2~ 0 20 // Extended ToB Item Descriptionsv28
        00001:  ~SOD2BG2_IU/SOD2BG2_IU.TP2~ 0 31 // Cosmetic Enhancements for Existing Items (does not affect function)v2.0.5
        00002:  ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ 0 2708 // Change Mantle into 'Iron Skin'1.6
        00003:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
        00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
    • Purifier +4: 20% MR matches description, okay
      • MO1H64.SPL shows 69 effects in Near Infinity - is this intentional?
      • Mods affecting MO1H64.SPL:
        00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
        00001:  ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7
        00002:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 3580 // Restoration and Lesser Restoration spells heal ability-score damage34.3
        00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
    • Purifier +5: 30% MR according to the description, while item only has 20% MR (confirmed in Near Infinity)
      • MO1H65.SPL shows 135 effects in Near Infinity - is this intentional?
      • Mods affecting MO1H65.SPL:
        00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
        00001:  ~JTWEAKS/SETUP-JTWEAKS.TP2~ 0 260 // Green Slime poison can be cured3.1
        00002:  ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7
        00003:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 3580 // Restoration and Lesser Restoration spells heal ability-score damage34.3
        00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
    • I noticed this mainly due to the long list of effects when using AutoDescription
      I used Purifier in a BP2 game with my previous setup, and it had no noteable aura effect on my companions
    • PLAT22: The item description looks like the one from the base game, the item is like in your updated-item-descriptions.html
    • Carsomyr: I never used the originals on a charname, so don't want to do so with a nerfed one if I finally do
  17. (List of quest mods which actually work with EET + Ascension for ToB)
    (how to weidu --change-log)
    (shortcut to notes)
     

    Here I plan to document my experiences with this particular game installation. I'll report bugs, mostly for mods that I'll care for and plan to use in future installations, because I'm an egoist. Maybe I'll ask annoying questions, or at one point run out of steam and won't touch this game again for the next 3 years - who knows.

    I decided to redo my last installation, to remove possibly gamebreaking mods that might make completing the game a total mess (once again) or even impossible (please prove me wrong). I didn't change all too much, because I've an ongoing game in Chapter 5 that I don't want to abandon.

    The naming scheme implies that this installation has mods that were current, official releases up to the date in the topic's title. The exceptions are AutoDescription and Dark Tidings, both of which are the current official releases. Dark Tidings is a new addition compared to the previous installation; it claims to be compatible with but untested on EET. I'm sure this won't be a problem, no.

    That I'm currently reinstalling a previously finalized installation in the background, only because I didn't check if English is actually the mods language #0 before running a compete install surely doesn't mean a thing.

     

    Basic information:

    EE 2.6.6.0, EET 13.4, Linux+Wine

     

    WeiDU-BGEE.log:

    Spoiler

    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4

     

    WeiDU.log (updated: 2023-11-01)

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~HQ_SOUNDCLIPS_BG2EE/HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.2
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
    ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 4.1
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~MOD-THALANTYR-EX/SETUP-MOD-THALANTYR-EX.TP2~ #0 #0 // Bardez's extensions to Thalantyr Item Upgrade Mod: v1.0.0
    ~MOD-THALANTYR-EX/SETUP-MOD-THALANTYR-EX.TP2~ #0 #1 // Koveras' Ring of Protection +2 -> Koveras' Ring: Cursed Gift: v1.0.0
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #6 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with Voidsword +3: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #9 // Change Cromwell's equipment to be more in-line with his forging skills: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #11 // Allow choice of weapon imported from Baldur's Gate into Irenecus' dungeon -> The Burning Earth +1: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #23 // Allow choice of armor imported from Baldur's Gate into Irenecus' dungeon -> Protector of the Second +2: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #27 // Allow choice of item imported from Baldur's Gate into Irenecus' dungeon -> Helm of Balduran: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #35 // Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects.: v2.0.5
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
    ~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v3
    ~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v3.0
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v3.0
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v11.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v11.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v11.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #11 // Adjust PC's Starting XP at Beginning of SoD, by subtledoctor -> Set Starting XP to 161,000: v11.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v11.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v11.1
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v6
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #25 // Imoen 4 Ever in SoD: Give Imoen PID during chapters 8 to 12: v11.3
    ~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #1 // Jaheira Recast: Character Sounds -> Use BG1+BG2 Character Sounds: v3.0
    ~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v3.0
    ~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: 1.5
    ~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #10 // Chatty Imoen: Add NPC Interactions: 1.5
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v32
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #1 // The BG1 NPC Project Music Pack -> Install Regular Audio Only: v6
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 26.1
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
    ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.3
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
    ~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.2
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.3
    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2
    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2
    ~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8
    ~SOS/SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.16
    ~SOS/SETUP-SOS.TP2~ #0 #1 // Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums: 1.16
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v7
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #12 // A Halfling among the Eyeless: 5.1
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v19
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~BLACKHEARTS_EET/SETUP-BLACKHEARTS_EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
    ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1
    ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1
    ~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
    ~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v2
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.1
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.1
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.1
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.1
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.1
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
    ~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
    ~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
    ~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
    ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
    ~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.8
    ~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: v1.8
    ~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.1
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.1
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.3
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.3
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.3
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
    ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 2.0
    ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 2.0
    ~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.1
    ~SWORDAP/SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v3.1.0
    ~SAREVEFFFIX/SETUP-SAREVEFFFIX.TP2~ #0 #0 // Fix Deathbringer
    ~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings V. 1.5
    ~TOTEMICCERND/SETUP-TOTEMICCERND.TP2~ #0 #0 // Totemic Cernd: v3
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #12 // Viconia Revamped -> Multi-class: Shadowdancer/Cleric: v7.2
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.2
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #203 // Modify individually: Hexxat -> Make Hexxat passive: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #204 // Modify individually: Neera -> Make Neera passive: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #205 // Modify individually: Rasaad -> Make Rasaad passive: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #400 // Change portrait: Baeloth -> Alternate version: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #410 // Change portrait: Dorn -> BG2 style: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #420 // Change portrait: Hexxat (BG2 style): v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #430 // Change portrait: Neera -> BG2 style: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #440 // Change portrait: Rasaad -> BG2 style: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #450 // Improved portrait: Wilson: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #622 // Change class/kit: Voghiln -> Bard: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #650 // Change class/kit: Corwin -> Cavalier: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #661 // Change class/kit: Hexxat -> Choose your class: v4.4
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #685 // Change class/kit: Clara -> Bard: v4.4
    ~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Icewind Dale items for Baldur's Gate 1 & 2: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #3 // Planescape Torment items for Baldur's Gate 1 & 2: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Alternative Healing Potions -> Healing Potions work as in Baldur's Gate: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Change item type of Holy Symbols -> Holy Symbols are Belts: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Improved Tome of Golems: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #15 // Add Potions of Extra Healing in BG1: v7
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
    ~WSR/WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
    ~WSR/WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
    ~WSR/WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
    ~WSR/WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #14 // Miscellaneous Item Improvements (see readme): v7
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #4 // Update Items Setting an Ability Score to Increment the Increase: v3.0
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Revised Corporal Undead: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // Revised Dragons: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #2 // Revised Golems: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Revised Liches: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Revised Magical Beasts: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Revised Monstrous Spiders: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Revised Vampires: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1😞 v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #29 // Increase Enemy Group Size: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #40 // Enhanced Battles: Amkethran: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #44 // Enhanced Battles: Sendai's Enclave: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #46 // Enhanced Battles: Yaga-Shura's Army: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB😞 v5.1
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v3.0+Lurker1
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #3 // Undead Hunter Revision (Paladin Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #7 // Circle Enforcer (Druid Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #8 // Jaheira, the Circle Enforcer: 3.8.2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #2 // Revised Paladin Powers: v6
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #3 // Revised Bard Powers: v6
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #9 // No Elemental Mind Battle: v6
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #16 // Sixth Circle Spell Scrolls in Siege of Dragonspear: v6
    ~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
    ~MESPELLS/MESPELLS.TP2~ #0 #11011 // Improve Bless and (if in-game) Curse -> A: Change duration of Bless and Curse to 1 turn: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #11053 // Improve Entangle -> A and B: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #14131 // Increase the duration of Negative Plane Protection to 8 hours: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #21151 // Improve Shocking Grasp, Chill Touch and Ghoul Touch: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #21191 // Improve Larloch's Minor Drain and Vampiric Touch: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #24041 // Improve Ice Storm -> BG2-style improved Ice Storm: 2d10 damage per round for 4 rounds: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #26151 // Improve Chain Lightning: 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #27121 // Improve Delayed Blast Fireball (1d6 per level, up to 20d6): 2.5.0
    ~MESPELLS/MESPELLS.TP2~ #0 #23011 // Let Clairvoyance be cast indoors: 2.5.0
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1352 // Increase Range of Icelance: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2923 // Change Summon Planetar into Summon Noble Genie: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3080 // Improve Azlaer's Harp and Methild's Harp: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3113 // Replace Evermemory with a Ring of Acuity: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4020 // Improve Monster Ability Scores: 1.6
    ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4033 // Increase Dragons' Hit Points -> 200% More Hit Points: 1.6
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #10 // Wilson's strength doesn't stack indefinitely: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #20 // Vernus can be raised: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #30 // Fix Black Pits oversights: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #40 // Enchant Weapon works in contingencies: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #50 // Joinable NPCs don't have null kits: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #60 // NPCs don't go in inaccessible locations: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #70 // Close polymorph immunity loopholes: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #81 // Shapeshift corrections -> All transformations: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #90 // Wish Hardiness doesn't stack with itself: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #100 // Hold Person doesn't display multiple strings: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #120 // Dueling fireshields don't go infinite: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #130 // Standardize Wand of Missiles: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #140 // Inquisitor True Sight is consistent with other versions of the spell: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #160 // Bala's Axe dispels reasonably well: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #170 // Celestials cast all of their spells at high levels: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #182 // Antimagic Ray and Spell Shield -> Spell Shield blocks one antimagic ray: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #190 // Death Ward protects against Aec'Letec's Death Gaze: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #200 // Elemental protection spells increment resistances: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #220 // Resurrection can heal the living: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #230 // Loosen restrictions on what clones can do: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #250 // Loosen NPC item restrictions: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #270 // Barrityl's Bigger and Better Burden: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #280 // Allies against Bodhi are better prepared for vampires: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #300 // Slightly improved party AI: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #310 // Map notes for BGEE quests: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #320 // Standardize inn and tavern music: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #340 // Potion effects don't stack with themselves: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #350 // Bigger random spawns: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #360 // Nature's Beauty blindness can be cured: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #370 // Fix Imoen's script in BGEE/SoD: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #380 // Prevent characters from acting uncontrollably when under Project Image: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #402 // Alternate targeting for Potions of Fire Breath -> Potions of Fire Breath use Breath Weapon targeting: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #410 // Imoen always joins at level 1 outside Candlekeep: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #422 // Less reputation loss for killing Phandalyn -> Lose 3 rep or innocent penalty, whichever is less: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #430 // Kondar works against more kinds of shapeshifters: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #440 // Random spawns scale with difficulty: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #460 // Candlekeep XP boost: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #490 // Liia knows how to cast her spells: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #500 // Allow clones of party members to use Advanced AI: 3.1
    ~KLATU/SETUP-KLATU.TP2~ #0 #2000 // Streamlined Wizard Spell Progression: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2060 // Standardize Poison Immunity: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2090 // Drop Equipment on Petrification: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2100 // Drop Equipment on Imprisonment: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #3070 // Remove Chaos Shield icons from all items: 1.7
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #240 // Improved Rangers: 5.2alpha7
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers [Miloch] -> Unique icons only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> No restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-nerfed table [Blucher]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with un-nerfed druid spell table [Blucher]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multi-Class Restrictions -> Install options one and three (everyone can multi-class anything they can single-class): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2550 // Alter Gnome Mage Kit/Multi-Class Options -> Keep gnome illusionist multi-class, enable all kits for single-class: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2431 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Tighten equipment restrictions for druid multi- and dual-classes [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats [Sabre, Richardson, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3294 // Personalize Automatic Save Names -> Use scheme: 000000000-[Protagonist]-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3355 // Create Interval Saves [argent77] -> Every 30 minutes (cycle through four saves): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin [Andyr]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1000 // Edwin appearance -> BG1: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1010 // Imoen appearance -> BG1: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1020 // Jaheira appearance -> BG1: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1030 // Minsc appearance -> BG1: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4080 // Replace classic BG1 movies with BG:EE ones -> Replace movies: 1.12
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #7 // House Tweaks: Increased Constitution Bonuses -> Constitution Bonuses for All Classes + Regeneration Changes: 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE😞 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE😞 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #18 // House Tweaks: Faster Troll Unconsciousness: 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #20 // House Tweaks: Race Text Patch: 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE😞 2.3
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.3
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
    ~METWEAKS/METWEAKS.TP2~ #0 #600 // Allow Shamans to move while dancing
    ~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
    ~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
    ~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spell Slots: v6.6.2
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per lev
    el of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #11 // Turn all Dragon Scale Armor into Scale Mail: v7
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #710 // Add New HLAs for ALL Classes and Kits: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #720 // Update Existing HLAs: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #70 // Add New Monk Abilities: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #170 // Update Archer to provide to hit and damage bonuses per the kit description: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #312 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> Accelerated Proficiency Progression: v2.0
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v2.0
    ~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #0 // DUAL_TO_KIT_MENU -> Enable Dualclassing into Kits: 0.35
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #1 // Grant second-class Specialists their Bonus Spell Slots: 0.35
    ~NPC_EE/NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): 5.9.9
    ~NPC_EE/NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): 5.9.9
    ~NPC_EE/NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): 5.9.9
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.9.9
    ~FIX_CRE_SCRIPT_NAMES/FIX_CRE_SCRIPT_NAMES.TP2~ #0 #0 // fix bad CRE script names
    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.6
    // Recently Uninstalled: ~AUTODESCRIPTION/AUTODESCRIPTION.TP2~ #1 #10 // Standardize item descriptions: 0.9.30
    // Recently Uninstalled: ~AUTODESCRIPTION/AUTODESCRIPTION.TP2~ #1 #15 // Standardize spell descriptions (Alpha): 0.9.30

    WeiDU.log_modpack_2023-09-17_v2

     

    modpack_2023-09-17_v2.modinstall: (updated: 2023-11-01) (installable with wmodinstall-native.bash; contains comments and hints for bug reports)

    Spoiler

    # wmodinstall payload file
    #
    # Random notes:
    #
    # base game: SPWI813.SPL (Maze): malformed description (StringRef 18143)
    # base game: SPPR612.SPL (Bolt of Glory): malformed description (StringRef 38576)
    # base game: SW2H19.ITM (Carsomyr +6): ugly description (StringRef 347848) - should look more like SW2H10.ITM (Carsomyr +5) / StringRef 347843
    #
    modinstall iwdification "71 30 40" 0
    modinstall a7-totlm-bg2ee "0" 0
    modinstall ascension "0 10 20 30 40 50 61 1000 1100 1200 1300 1400 1500 2000 2200 2300 2400" 0
    #^^^^^^^^^ 40: set no_restored_bg1_powers=1 in ascension.ini to avoid redundancy with atweaks component 218
    modinstall ub "0 1 2 3 4 5 6 7 8 9 10 12 15 17 18 20 21 24 25" 0
    modinstall arestorationp "0 1 2 3 4 5 6 7 8 11 12 13" 1
    modinstall thalan "0" 0
    modinstall mod-thalantyr-ex "0 1" 0
    modinstall sod2bg2_iu "0 6 9 11 23 27 31 35" 0
    #^^^^^^^^^ 0: broken StringRef (+200k): Dancing Lights, Darkness, 15' Radius, Faerie Fire
    #^^^^^^^^^ 0: new spells should be separated from base component
    modinstall itemupgrade "10 11" 0
    modinstall thecalling "20 40" 0
    modinstall forgotten-armament "21 11" 0
    #^^^^^^^^^ 21: needs override: AMUL27 (MR 10% -> 25%), Carsomyr de-nerf, Foebane +5 Minor Drain broken, Purifier messy, Shuruppak description
    modinstall c#endlessbg1 "0 1 2 5 6 7 8 10 11 12 13 16" 0
    #modinstall transitions "0 10 20 30 200 40 50 60 70 71 72 73 80 140" 0
    #^^^^^^^^^^ mod breaks ToB in EET; author retired; mod is unsupported
    modinstall c#endlessbg1 "3 4 14 15" 0
    #^^^^^^^^^ components that would normally break transitions
    modinstall c#sodtweaks "3 4 5 11 20 21" 0
    modinstall c#sodboabri "0 1 2 3" 0
    modinstall alternatives "0" 0
    modinstall imoen_forever "0 1 2 3 9 10 11 12 13 14 20 25" 0
    #^^^^^^^^^ readme describes obsolete but not new components; that is very un-jastey-like
    modinstall jaheirarecast "1 2" 0
    modinstall chattyimoen "0 10" 0
    modinstall bg1npc "0 10 110 120 130 160 200" 0
    modinstall bg1npcmusic "1" 0
    modinstall banterpack "0 2" 0
    #modinstall themed_tweaks "60 70 80 90 100 140 180" 0
    #^^^^^^^^^^ author retired; mod is unsupported; better safe than sorry
    modinstall bgqe "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16" 0
    modinstall southernedge "0" 0
    modinstall ooze "0" 0
    modinstall bridgesblock "0" 0
    modinstall alabastersands "0" 0
    modinstall tangledisle "0" 0
    modinstall eilistraee "0" 0
    modinstall whinhill "0" 0
    modinstall sotsc "0" 0
    modinstall dsotsc "0 3 4" 0
    modinstall ntotsc "0 1 2 3 5 9 10 11 12 13" 0
    modinstall bst "0" 0
    modinstall sos "0 1" 0
    #^^^^^^^^^ adds superfluous and ugly version of "BELTYNS_BURNING_BLOOD" (disabled in TP2)
    modinstall shardsofice "0 1 2" 0
    modinstall sirinescall "0 1" 0
    modinstall ac_quest "0 1 2 4 5 7 8 9 11 12" 1
    modinstall assassinations "0" 0
    modinstall backbrynnlaw "0" 0
    modinstall blackhearts_eet "0" 0
    modinstall c#sb_silber "0" 0
    modinstall cowledmenace "1000 2100 3000" 0
    #^^^^^^^^^ 3010, 3020: broken; visual effect is permanent; https://www.gibberlings3.net/forums/topic/31151-bug-reports-and-typos-for-v101/page/3/#comment-329081
    modinstall dc "0" 0
    modinstall dw_lanthorn "20" 0
    modinstall fishingfortrouble "0 1" 0
    modinstall herthimoney "0 10 20 30 40" 1
    modinstall hiddenadventure "1 2 3 4 5 6 7 8 9 10" 1
    modinstall sellswords "0" 0
    modinstall tod "0 1 2" 0
    modinstall reunion "0" 0
    modinstall turnabout "0 1" 0
    modinstall slandor "0" 1
    modinstall extraexpandedenhancedencounters "0 1 2 3 4 5 6 7" 0
    modinstall skipchateauirenicus "0 101 200" 0
    modinstall d0questpack "0 1 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21" 0
    #^^^^^^^^^ 11: re-added since longerroad is now blacklisted
    modinstall sodrtd "0 10 20 30 40 50 60 70" 0
    modinstall korgan "0" 1
    modinstall swordap "0" 0
    modinstall sarevefffix "0" 0
    modinstall tidings "0" 1
    #modinstall longerroad "0 1" 0
    #^^^^^^^^^^ possibly completely breaks ToB endgame battle; backtick text encoding problem; Irenicus' Project Image lacks spells?
    modinstall totemiccernd "0" 0
    modinstall viconiarevamped "12 60" 0
    modinstall npc_tweak "0" 0
    modinstall npckit "30 31 400 410 420 900 2100 2200 2500 2800" 0
    #^^^^^^^^^ 900: kit must be applied manually -> npc_ee
    #^^^^^^^^^ 2300: no change apparent in game, therefore considered faulty
    modinstall a7-convenienteenpcs "3 203 204 205 400 410 420 430 440 450 622 650 661 685" 0
    #^^^^^^^^^ 661: needs ACTION_READLN patch or manual input (patched TP2)
    modinstall klatu "1000 1010 1050" 0
    #^^^^^^^^^ 1010: needs patch or console in game [http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/page-2#entry611688]
    #^^^^^^^^^ 1010: works fine in ToB
    modinstall mih_ip "0 2 3 7 9 13 15" 0
    modinstall rr "1 2 3 4 5 7 8 9 11 12 999" 0
    #^^^^^^^^^ 7: needs nowarn option
    modinstall iwdification "120" 0
    modinstall wsr "100 200 302 999" 0
    modinstall mih_ip "14" 0
    #^^^^^^^^^ configured via mih_ip.ini
    modinstall forgotten-armament "4" 0
    modinstall mih_eq "0 1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47" 0
    modinstall morpheus562-s-kitpack "300" 0
    #^^^^^^^^^ merged Templar -> CotSF kit (OP!)
    modinstall ihateundead "3 7 8" 0
    modinstall mih_sp "2 3 9 16" 0
    modinstall mih_tweaks "3" 0
    modinstall mespells "11011 11053 14131 21151 21191 24041 26151 27121 23011" 0
    modinstall d5_random_tweaks "5010 2105 2108 1152 2201 2209 2217 2224 2251 1202 1207 1251 2324 1323 1351 1352 2413 2451 1404 1451 25231 1609 1614 1707 2708 1710 2811 2916 2915 2914 2923 3000 3010 3020 3030 3
    040 3060 3070 3080 3113 4010 4020 4033" 0
    #^^^^^^^^^ 1609: needs nowarn option
    modinstall atweaks "100 101 102 103 110 115 120 130 140 200 201 202 203 211 210 212 213 218 270 324 301 302 310 315 500 510 999" 0
    #^^^^^^^^^ 115: doesn't support spells added by mods
    modinstall jtweaks "10 20 30 40 50 60 70 81 90 100 120 130 140 150 160 170 182 190 200 220 230 250 260 270 280 300 310 320 340 350 360 370 380 390 402 410 422 430 440 460 480 490 500" 0
    #^^^^^^^^^ 81, 220: needs nowarn option
    #^^^^^^^^^ 240: redundant or possibly conflicts with ihateundead component 3
    modinstall klatu "2000 2010 2030 2040 2050 2060 2070 2080 2090 2100 2110 2120 2130 3070" 0
    modinstall might_and_guile "240" 0
    modinstall cdtweaks "10 40 50 60 110 130 171 181 190 200 2010 1010 1020 1035 1040 1060 1070 1075 1080 1101 1120 1160 1180 1220 1225 1230 1251 1252 1253 1254 1255 1256 1270 2040 2060 2090 2140 2152 2170 2210
    2220 2270 2280 2293 2580 2330 2360 2371 2380 2358 2550 2390 2400 2410 2431 2440 2520 2540 2590 2999 3010 3031 3050 3070 3080 3090 3100 3110 3121 3123 3125 3160 3183 3200 3205 3230 3294 3300 3310 3320 3355
    4000 4020 4025 4031 4041 4061 4071 4090 4150 4170 4180" 0
    #^^^^^^^^^ 2450: possibly conflicts with dual_to_kit
    #^^^^^^^^^ 2590: Staff of the Magi backstab nerf ==>> disabled ACTION_IF..END block "to try and prevent staff of the magi backstab abuse" in TP2
    #^^^^^^^^^ 3183: configured via cdtweaks.txt to avoid manual input
    modinstall eet_tweaks "1000 1010 1020 1030 1042 1050 3000 3020 4020 4040 4050 4060 4070 4080" 0
    modinstall housetweaks "7 12 13 14 15 16 18 19 20 24 25" 0
    #^^^^^^^^^ 16: needs ACTION_READLN patch or manual input (patched lib/eenpcs.tpa)
    #^^^^^^^^^ 19: needs restoration from previous version (2.1a) for EET support (works fine!)
    modinstall jtweaks "520" 0
    modinstall metweaks "600 900 3100 3150" 0
    modinstall scales_of_balance "201" 0
    modinstall eet_end "0" 0
    modinstall stratagems "3505 3550 3580 4115 4145 4150 4162 4172 5080 5900 7000 7010 7030 7040 7050 7060 7080 7100 7110 7140 7150 7200 7210 7220 7230 7900 8000 8010 8040 8050 8060 8110 8120 8130 8140 8150 816
    0 8170 8180 8190" 0
    modinstall mih_ip "11" 0
    #^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
    modinstall cdtweaks "2100 2120"
    #^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
    modinstall skills-and-abilities "710 720 70 80 100 170 300 312 400" 0
    #^^^^^^^^^ 180: doesn't work with rr bard songs
    modinstall metweaks "400" 0
    modinstall dual_to_kit "0 1" 0
    #^^^^^^^^^ 2: messes up proficiency screen
    modinstall npc_ee "1010 1020 1030 2000" 0
    modinstall fix_cre_script_names "0" 0

    modinstall generalized_biffing "1" 0
    modinstall autodescription "10 15" 1
    #^^^^^^^^^ installed only to generate html "inventory" for items and spells; will be manually uninstalled

    modpack_2023-09-17_v2_s1_pre-biff.modinstallmodpack_2023-09-17_v2_s2_finalize.modinstall

     

    modpack_2023-09-17_v2+padding.modinstall: (added: 2023-11-01) (just for reference, see comments between here and here)

    Spoiler

    # wmodinstall payload file
    #
    # Random notes:
    #
    # base game: SPWI813.SPL (Maze): malformed description (StringRef 18143)
    # base game: SPPR612.SPL (Bolt of Glory): malformed description (StringRef 38576)
    # base game: SW2H19.ITM (Carsomyr +6): ugly description (StringRef 347848) - should look more like SW2H10.ITM (Carsomyr +5) / StringRef 347843
    #
    modinstall iwdification "71 30 40" 0
    modinstall a7-totlm-bg2ee "0" 0
    modinstall ascension "0 10 20 30 40 50 61 1000 1100 1200 1300 1400 1500 2000 2200 2300 2400" 0
    #^^^^^^^^^ 40: set no_restored_bg1_powers=1 in ascension.ini to avoid redundancy with atweaks component 218
    modinstall ub "0 1 2 3 4 5 6 7 8 9 10 12 15 17 18 20 21 24 25" 0
    modinstall arestorationp "0 1 2 3 4 5 6 7 8 11 12 13" 1
    modinstall thalan "0" 0
    modinstall mod-thalantyr-ex "0 1" 0
    modinstall sod2bg2_iu "0 6 9 11 23 27 31 35" 0
    #^^^^^^^^^ 0: broken StringRef (+200k): Dancing Lights, Darkness, 15' Radius, Faerie Fire
    #^^^^^^^^^ 0: new spells should be separated from base component
    modinstall itemupgrade "10 11" 0
    modinstall thecalling "20 40" 0
    modinstall forgotten-armament "21 11" 0
    #^^^^^^^^^ 21: needs override: AMUL27 (MR 10% -> 25%), Carsomyr de-nerf, Foebane +5 Minor Drain broken, Purifier messy, Shuruppak description
    modinstall c#endlessbg1 "0 1 2 5 6 7 8 10 11 12 13 16" 0
    #modinstall transitions "0 10 20 30 200 40 50 60 70 71 72 73 80 140" 0
    #^^^^^^^^^^ mod breaks ToB in EET; author retired; mod is unsupported
    modinstall c#endlessbg1 "3 4 14 15" 0
    #^^^^^^^^^ components that would normally break transitions
    modinstall c#sodtweaks "3 4 5 11 20 21" 0
    modinstall c#sodboabri "0 1 2 3" 0
    modinstall alternatives "0" 0
    modinstall imoen_forever "0 1 2 3 9 10 11 12 13 14 20 25" 0
    #^^^^^^^^^ readme describes obsolete but not new components; that is very un-jastey-like
    for CNT in `seq 1 394`; do weidu --strapp PADDING_FOR__transitions__AFTER__imoen_forever__$CNT; done
    modinstall jaheirarecast "1 2" 0
    modinstall chattyimoen "0 10" 0
    modinstall bg1npc "0 10 110 120 130 160 200" 0
    modinstall bg1npcmusic "1" 0
    modinstall banterpack "0 2" 0
    #modinstall themed_tweaks "60 70 80 90 100 140 180" 0
    #^^^^^^^^^^ author retired; mod is unsupported; better safe than sorry
    for CNT in `seq 1 262`; do weidu --strapp PADDING_FOR__themed_tweaks__AFTER__banterpack__$CNT; done
    modinstall bgqe "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16" 0
    modinstall southernedge "0" 0
    modinstall ooze "0" 0
    modinstall bridgesblock "0" 0
    modinstall alabastersands "0" 0
    modinstall tangledisle "0" 0
    modinstall eilistraee "0" 0
    modinstall whinhill "0" 0
    modinstall sotsc "0" 0
    modinstall dsotsc "0 3 4" 0
    #^^^^^^^^^ StringRef needs manual adjustment after padding (Journal entry 211 -> 309253 (+26))
    modinstall ntotsc "0 1 2 3 5 9 10 11 12 13" 0
    modinstall bst "0" 0
    #^^^^^^^^^ StringRef needs manual adjustment after padding (worldmap: BS1000 -> 310586 (-14))
    modinstall sos "0 1" 0
    #^^^^^^^^^ adds superfluous and ugly version of "BELTYNS_BURNING_BLOOD" (disabled in TP2)
    modinstall shardsofice "0 1 2" 0
    modinstall sirinescall "0 1" 0
    modinstall ac_quest "0 1 2 4 5 7 8 9 11 12" 1
    modinstall assassinations "0" 0
    modinstall backbrynnlaw "0" 0
    modinstall blackhearts_eet "0" 0
    #^^^^^^^^^ StringRef needs manual adjustment after padding (Illasera the Quick -> 324963 (+1))
    modinstall c#sb_silber "0" 0
    modinstall cowledmenace "1000 2100 3000" 0
    #^^^^^^^^^ 3010, 3020: broken; visual effect is permanent; https://www.gibberlings3.net/forums/topic/31151-bug-reports-and-typos-for-v101/page/3/#comment-329081
    modinstall dc "0" 0
    modinstall dw_lanthorn "20" 0
    modinstall fishingfortrouble "0 1" 0
    #^^^^^^^^^ StringRef needs manual adjustment after padding (worldmap: YS0360 -> 329241, YS0370 -> 329259, YS0390 -> 329260, YS1000 -> 329261, YS1001 -> 329261; (all +2))
    modinstall herthimoney "0 10 20 30 40" 1
    modinstall hiddenadventure "1 2 3 4 5 6 7 8 9 10" 1
    modinstall sellswords "0" 0
    modinstall tod "0 1 2" 0
    modinstall reunion "0" 0
    modinstall turnabout "0 1" 0
    modinstall slandor "0" 1
    modinstall extraexpandedenhancedencounters "0 1 2 3 4 5 6 7" 0
    modinstall skipchateauirenicus "0 101 200" 0
    modinstall d0questpack "0 1 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21" 0
    #^^^^^^^^^ 11: re-added since longerroad is now blacklisted
    modinstall sodrtd "0 10 20 30 40 50 60 70" 0
    modinstall korgan "0" 1
    modinstall swordap "0" 0
    modinstall sarevefffix "0" 0
    modinstall tidings "0" 1
    #modinstall longerroad "0 1" 0
    #^^^^^^^^^^ possibly completely breaks ToB endgame battle; backtick text encoding problem; Irenicus' Project Image lacks spells?
    for CNT in `seq 1 1804`; do weidu --strapp PADDING_FOR__longerroad__BEFORE__totemiccernd__$CNT; done
    modinstall totemiccernd "0" 0
    modinstall viconiarevamped "12 60" 0
    modinstall npc_tweak "0" 0
    modinstall npckit "30 31 400 410 420 900 2100 2200 2500 2800" 0
    #^^^^^^^^^ 900: kit must be applied manually -> npc_ee
    #^^^^^^^^^ 2300: no change apparent in game, therefore considered faulty
    modinstall a7-convenienteenpcs "3 203 204 205 400 410 420 430 440 450 622 650 661 685" 0
    #^^^^^^^^^ 661: needs ACTION_READLN patch or manual input (patched TP2)
    modinstall klatu "1000 1010 1050" 0
    #^^^^^^^^^ 1010: needs patch or console in game [http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/page-2#entry611688]
    #^^^^^^^^^ 1010: works fine in ToB
    modinstall mih_ip "0 2 3 7 9 13 15" 0
    modinstall rr "1 2 3 4 5 7 8 9 11 12 999" 0
    #^^^^^^^^^ 7: needs nowarn option
    modinstall iwdification "120" 0
    modinstall wsr "100 200 302 999" 0
    modinstall mih_ip "14" 0
    #^^^^^^^^^ configured via mih_ip.ini
    modinstall forgotten-armament "4" 0
    modinstall mih_eq "0 1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47" 0
    modinstall morpheus562-s-kitpack "300" 0
    #^^^^^^^^^ merged Templar -> CotSF kit (OP!)
    modinstall ihateundead "3 7 8" 0
    modinstall mih_sp "2 3 9 16" 0
    modinstall mih_tweaks "3" 0
    modinstall mespells "11011 11053 14131 21151 21191 24041 26151 27121 23011" 0
    modinstall d5_random_tweaks "5010 2105 2108 1152 2201 2209 2217 2224 2251 1202 1207 1251 2324 1323 1351 1352 2413 2451 1404 1451 25231 1609 1614 1707 2708 1710 2811 2916 2915 2914 2923 3000 3010 3020 3030 3
    040 3060 3070 3080 3113 4010 4020 4033" 0
    #^^^^^^^^^ 1609: needs nowarn option
    modinstall atweaks "100 101 102 103 110 115 120 130 140 200 201 202 203 211 210 212 213 218 270 324 301 302 310 315 500 510 999" 0
    #^^^^^^^^^ 115: doesn't support spells added by mods
    modinstall jtweaks "10 20 30 40 50 60 70 81 90 100 120 130 140 150 160 170 182 190 200 220 230 250 260 270 280 300 310 320 340 350 360 370 380 390 402 410 422 430 440 460 480 490 500" 0
    #^^^^^^^^^ 81, 220: needs nowarn option
    #^^^^^^^^^ 240: redundant or possibly conflicts with ihateundead component 3
    modinstall klatu "2000 2010 2030 2040 2050 2060 2070 2080 2090 2100 2110 2120 2130 3070" 0
    modinstall might_and_guile "240" 0
    modinstall cdtweaks "10 40 50 60 110 130 171 181 190 200 2010 1010 1020 1035 1040 1060 1070 1075 1080 1101 1120 1160 1180 1220 1225 1230 1251 1252 1253 1254 1255 1256 1270 2040 2060 2090 2140 2152 2170 2210
    2220 2270 2280 2293 2580 2330 2360 2371 2380 2358 2550 2390 2400 2410 2431 2440 2520 2540 2590 2999 3010 3031 3050 3070 3080 3090 3100 3110 3121 3123 3125 3160 3183 3200 3205 3230 3294 3300 3310 3320 3355
    4000 4020 4025 4031 4041 4061 4071 4090 4150 4170 4180" 0
    #^^^^^^^^^ 2450: possibly conflicts with dual_to_kit
    #^^^^^^^^^ 2590: Staff of the Magi backstab nerf ==>> disabled ACTION_IF..END block "to try and prevent staff of the magi backstab abuse" in TP2
    #^^^^^^^^^ 3183: configured via cdtweaks.txt to avoid manual input
    modinstall eet_tweaks "1000 1010 1020 1030 1042 1050 3000 3020 4020 4040 4050 4060 4070 4080" 0
    modinstall housetweaks "7 12 13 14 15 16 18 19 20 24 25" 0
    #^^^^^^^^^ 16: needs ACTION_READLN patch or manual input (patched lib/eenpcs.tpa)
    #^^^^^^^^^ 19: needs restoration from previous version (2.1a) for EET support (works fine!)
    modinstall jtweaks "520" 0
    modinstall metweaks "600 900 3100 3150" 0
    modinstall scales_of_balance "201" 0
    modinstall eet_end "0" 0
    modinstall stratagems "3505 3550 3580 4115 4145 4150 4162 4172 5080 5900 7000 7010 7030 7040 7050 7060 7080 7100 7110 7140 7150 7200 7210 7220 7230 7900 8000 8010 8040 8050 8060 8110 8120 8130 8140 8150 816
    0 8170 8180 8190" 0
    modinstall mih_ip "11" 0
    #^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
    modinstall cdtweaks "2100 2120"
    #^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
    modinstall skills-and-abilities "710 720 70 80 100 170 300 312 400" 0
    #^^^^^^^^^ 180: doesn't work with rr bard songs
    modinstall metweaks "400" 0
    modinstall dual_to_kit "0 1" 0
    #^^^^^^^^^ 2: messes up proficiency screen
    modinstall npc_ee "1010 1020 1030 2000" 0
    modinstall fix_cre_script_names "0" 0

    modinstall generalized_biffing "1" 0
    modinstall autodescription "10 15" 1
    #^^^^^^^^^ installed only to generate html "inventory" for items and spells; will be manually uninstalled

    (☢️ Notice that the "padding" payload contains shell commands that will be executed ALWAYS, regardless if the "debug" option for wmodinstall is used or not! ☢️)


    Please notice that my comments in the wmodinstall payload files and spoiler are a mix of personal notes for later reiterations, reminders of bugs to either report or to locally override, and so on. If they may sound sometimes overly criticising, then that's just expression of my personal preference, nothing else.

    I generally stay away from NPC mods, because the basic selection is more than enough for me. I also detest romances in modern RPGs; they quickly evolved from a novelty to a nuisance for my taste. To not shit on anybodies favorite RPG romances, let me just say that the last one that I still fondly remember is in "Treasures of the Savage Frontier". 🧓

    When I started to assemble this collection, I was roughly aiming for a mix of trying out (other) gameplay tweaks and quest mods. I'm also not very fond of side quests, that many people seem to like so much because of "non-linearity" or whatever. I prefer a good main quest/story, that fits my character's concept and doesn't need filler content to cover up a lack of substance. On the other hand, I'm a completionist, and have trouble to simply ignore the stuff I don't like, as long as it's in the game. Which makes the BG1 part of EET sometimes very challenging for me. :huh:

    I guess the same can be said for the amount of quest mods that I stuffed into this setup; but I'm also curious, because since I don't know most of this stuff, I cannot know in advance if I'll hate it. :devil:

    Changes from the previous setup, other from what I've already mentioned above:

    • removed both mods from Lauriel (Transitions and Themed Tweaks), for the reasons mentioned in the wmodinstall spoiler/files
      • thanks to omitting Transitions, I could cram in the remaining options from Endless_BG1 and Imoen4ever
      • reintroduced atweaks "Regain Bhaalpowers in ToB" as a surrogate for the corresponding component in Transitions
    • removed Longer Road, because playing it once was enough; I didn't really enjoy it, it's ultimately just an NPC mod, and I couldn't finish it (at least not without cheats)...
      • but Irenicus' constant bitching in David Warner's voice was just awesome!
      • reintroduced D0Questpack's "Improved Oasis II"
    • removed the broken cosmetic components from The Cowled Menace

    That's mostly it. Again, I didn't want to deviate too much from the previous setup, because I want to continue my current game in progress.

  18. @Graion Dilach Quoting your GitHub link:

    Quote

    Just to be precise, I so far only reported an erroneous title of a journal entry. That this is also one of those that won't properly finish is something that I still need (well, not really ;)) to experience in game when I get there 🙂.

    Anyway, great to know that I was able to help. And thanks for mentioning the --change-log feature. When I last tried to use that, I used a complete relative path to a file in override, which didn't really work... :wallbash:

  19. 3 hours ago, subtledoctor said:

    If for whatever reason this isn't working for you, there is a workaround: before using the Tome, use the console to reduce Imoen's XP to ~10. Now use the tome, drop to level 0, become a fighter. Now, you will level up from 0 to 1, and the game engine will properly give you your four 1st-level pips in the normal UI. After that, use the console to restore Imoen to her normal XP - 89,000 or 161,000 or whatever - and level up from 1 to 7 as a fighter, and here again the game engine will let you choose the correct amount of proficiencies in the normal UI. So if you mess around with your XP a bit, you can use this mod to build the NPCs however you like without dealing with the proficiency dialogue at all.

    Does your current version also support this method for "re-customizing" already "used" NPCs?(*) I'm still on 5.9.9 and tried this with Xzar, who's already a Sorcerer in my game. His proficiencies aren't removed when leveling up (again) from level 0; same with spells(**) and innates. I think you mentioned previously that this wasn't supported, and I'm wondering why. Is there a difference in "cleaning up" a freshly recruited NPC from a "used" one?

    (*) I'd find this useful. I'm sometimes in the mood to changes classes for an NPC in the middle of a game. This is somewhat doable with EEKeeper (which I no longer use), and a total pain with Near Infinity.

    (**) freshly recruited NPCs also keep known mage spells from a previous class when becoming a Sorcerer, in addition to new ones - this can be abused to make Mages totally pointless (no criticism, just an observation)

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