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My new "Made in Heaven" mods


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5 hours ago, Graion Dilach said:

Can confirm the Huge Spider having levels 2/30/1 in my unmodded BGEE 2.6 game though, resulting with the similar 142 HP issue on EET.

In my case, it is SCS component 5900 which fixes this secondary level though, but I run MIH E&Q before it.

Yes, I found where @DavidW fixes this issue in SCS, and I will implement something similar.  Thanks for helping track this one down!

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11 minutes ago, Chitown Willie said:

Also, XP values are off (and I've got XPMOD reducing by 50%):

Nope, quite correct by P&P rules.  A giant spider normally has 4+4 HD, making it a 5 HD creature (every 3 bonus HP adds one HD).  It's poisonous (+2) and uses webs (unlisted attack form, +1), making it a 8 HD creature for determining XP (650).  The modification at its default settings adds another 3 hd, pushing the total to 11 hd, which is worth 2000 xp. (DMG, page 69 or MC1-4, page 5).

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9 minutes ago, Chitown Willie said:

Oh Wow! I wasn't aware of all the behind-the-scenes calculations - Thank you.

You can actually see it in the mod, the logic for a giant spider for example is in general/spiders/patches/giant_spider.tph.  There are similar files for most other creatures I patch.  If you're adventurous you can even try changing them, but you're on your own there, I'm not going to write a big tutorial to it. ^^

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Alright, v5 of Encounters & Quests is available, which fixes a trio of big bugs that managed to sneak into the v4 version:
- Spiders and other BG1 monsters are no longer given over a hundred HP.
- The battle script for huecuva now compiles correctly without SCS present.
- Several required additions to .ids files did not happen on some installations.
- The readme has been updated with a few components that were missing descriptions.

In addition, in this version it is once more possible to use Infinity Animations on old BG, although since I have no way to test this it is off by default.  It can be enabled in the .ini file.  This has no effect on EE, where any missing animations will simply be added.  If you enable it you need Infinity Animations with at least the Icewind Dale animations.  The exact animations used can be configured in the file mih_eq/shares/monsters/tables/animations.2da.

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Angel,

Attempting to install on BG:EE 2.6.6:

ERROR Installing [Made in Heaven: Item Pack], rolling back to previous state
Will uninstall 3158 files for [MIH_IP/SETUP-MIH_IP.TP2] component 0.
Uninstalled    3158 files for [MIH_IP/SETUP-MIH_IP.TP2] component 0.
ERROR: Failure("resource [otyugh.CRE] not found for 'COPY'")
Please make a backup of the file: SETUP-MIH_IP.DEBUG and look for support at:

 

Edited by Chitown Willie
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1 hour ago, Chitown Willie said:

Angel,

Attempting to install on BG:EE 2.6.6:

ERROR Installing [Made in Heaven: Item Pack], rolling back to previous state
Will uninstall 3158 files for [MIH_IP/SETUP-MIH_IP.TP2] component 0.
Uninstalled    3158 files for [MIH_IP/SETUP-MIH_IP.TP2] component 0.
ERROR: Failure("resource [otyugh.CRE] not found for 'COPY'")
Please make a backup of the file: SETUP-MIH_IP.DEBUG and look for support at:

Looks like you don't have SoD or forgot to install DLC merger.  I pretty much assume SoD is there so installations without it are not frequently tested, but I will see what I can do to fix it.  Probably just needs a few missing files added.

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2 hours ago, Chitown Willie said:

Correct - I did not install SoD.

Thanks for quick response.

I added a 5.1 release that addresses this issue.  It just adds three files that I use but aren't in BGEE without SoD.  Nothing else has changed.

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Spell Pack: Maybe it's my mod wad on 2.5 EET with EEex, but Evard's black tentacles were invisible!  There was a black glob of spell effect that moved toward the spell's destination when cast by my Wild Mage (level 16), and I heard the spreading/exploding sound effect, and my character made saves vs. spell.  I'm unsure what's wrong.

Also, I can't target myself with Isaac's greater missile storm, even though I can self-target with shocking grasp.

https://docs.google.com/document/d/1KN_Z2QuJXJ3Ew8TcOsioVdiACFTrXoTz/edit?usp=sharing&ouid=105431936210541578735&rtpof=true&sd=true

Thankee!

Edited by Endarire
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Can't currently install the Minor Quest Tweaks (BG1) component or the Enhanced Battles: Amkethran components on a BGT game, both with the same kind of error, using the 5.1 "release" version (i.e. not the live repository version).

Minor Quest Tweaks:

Including and running function(s) hamadryad gerde_fenten hentolds_dagger nesters_dagger ulcaster
Copying and patching 1 file ...
[MIH_EQ/bg1/minor_quests/hamadryad.tpa] loaded, 587 bytes
Copied [MIH_EQ/bg1/minor_quests/hamadryad.tpa] to [weidu_external/workspace/hamadryad.tpa]
[MIH_EQ/language/english/minor_quests_bg1.tra] has 9 translation strings
[MIH_EQ/language/english/minor_quests_bg1.tra] has 9 translation strings

Installing file(s) mh#dryha.baf
Compiling 1 script ...
[MIH_EQ/bg1/minor_quests/scripts/mh#dryha.baf] loaded, 1526 bytes
[./override/TRIGGER.IDS] loaded, 9409 bytes
[./override/OBJECT.IDS] loaded, 1735 bytes
[./override/ACTION.IDS] loaded, 13451 bytes

[tb#compile_patches/MIH_EQ/bg1/minor_quests/scripts/mh#dryha.baf] PARSE ERROR at line 18 column 1-40
Near Text: )
	Type mismatch in "Face" argument of [CreateCreature].
	Expecting type "integer".
ERROR: parsing [tb#compile_patches/MIH_EQ/bg1/minor_quests/scripts/mh#dryha.baf]: Parsing.Parse_error
ERROR: error compiling [tb#compile_patches/MIH_EQ/bg1/minor_quests/scripts/mh#dryha.baf]: Parsing.Parse_error
ERROR: compiling [MIH_EQ/bg1/minor_quests/scripts/mh#dryha.baf]!

Amkethran:

Including and running function(s) elemental_tables vongoethe_battle
Copying and patching 1 file ...
[MIH_EQ/tob/amkethran/elemental_tables.tpa] loaded, 1076 bytes
Copied [MIH_EQ/tob/amkethran/elemental_tables.tpa] to [weidu_external/workspace/elemental_tables.tpa]
[MIH_EQ/language/english/amkethran.tra] has 2 translation strings
[MIH_EQ/language/english/amkethran.tra] has 2 translation strings
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [D:\Miscellaneous\Baldur's Gate\Baldur's Gate II\\DATA\25SCRIPTS.BIF]
[D:\Miscellaneous\Baldur's Gate\Baldur's Gate II\\DATA\25SCRIPTS.BIF] 3935784 bytes, 969 files, 0 tilesets
[./override/GTIMES.IDS] loaded, 1574 bytes
Copied [trtablee.bcs] to [override/trtablee.bcs]
Copying and patching 1 file ...
Copied [trtablen.bcs] to [override/trtablen.bcs]
Copying and patching 1 file ...
Copied [trtables.bcs] to [override/trtables.bcs]
Copying and patching 1 file ...
Copied [trtablew.bcs] to [override/trtablew.bcs]
Copying and patching 1 file ...
[./override/ar5509.are] loaded, 7404 bytes
Extending game scripts ...
[MIH_EQ/tob/amkethran/scripts/spawn_nature_elementals.baf] loaded, 863 bytes

[MIH_EQ/tob/amkethran/scripts/spawn_nature_elementals.baf] PARSE ERROR at line 12 column 1-42
Near Text: )
	Type mismatch in "Face" argument of [CreateCreature].
	Expecting type "integer".

[MIH_EQ/tob/amkethran/scripts/spawn_nature_elementals.baf]  ERROR at line 12 column 1-42
Near Text: )
	Parsing.Parse_error
ERROR: parsing [MIH_EQ/tob/amkethran/scripts/spawn_nature_elementals.baf]: Parsing.Parse_error

The following were successfully installed for reference:

Spoiler

~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Revised Corporal Undead: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // Revised Dragons: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #2 // Revised Golems: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Revised Liches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #4 // Revised Lycanthropes (EXPERIMENTAL): v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Revised Magical Beasts: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Revised Monstrous Spiders: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Revised Vampires: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #44 // Enhanced Battles: Sendai's Enclave: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB): v5.1

 

Edited by Bartimaeus
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Sword Coast Stratagems' Smarter Dragons cannot install as a result of MIH's Revised Dragons.

setup-stratagems_GnPjm2ENLl.png

Restoring SPIN694.spl from the Revised Dragons' backup folder (which is my only mod besides SCS that modifies it) resolves the issue.

The offending file: https://dl.dropboxusercontent.com/s/07ttz58zavdu7dq/SPIN694.SPL.bak

(remove .bak, I renamed it so I could restore the non-MIH one without overwriting)

Edited by Bartimaeus
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