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My new "Made in Heaven" mods


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When reporting errors, please be sure to include details on your installation, and a WeiDU debug log.  There isn't a whole lot I can do with "X doesn't work!!" as I cannot possibly see what is happening on your installation.  Is possible, please try if you can replicate the bug on a clean install with no other mods installed.  Especially E&Q is very sensitive to other mods being installed, even more so if they are tactical mods like this one, and I simply cannot check all of them.  Also keep in mind that testing on oBG2, BGT and EET are minimal, as I have little interest in these platforms and I write these mods for myself first and foremost.

 

Current status of mods:

- Item Pack: Polishing things up for a new release, testing a couple of new items.  Fixed a bug that would leave a few items without icons.

- Spell Pack: Some major revisions and bug fixes coming up.  Epic Spells now mostly work but need more testing.  Restored Spells moved to a separate (as yet unpublished, but feel free to peek in my GitHub if you are curious) mod.  Arcane Spells currently has a major issue with 9th level spells when you have other spell mods installed: As it turns out there are only a small handful of available ninth level spell slots in spell.ids; the wizard HLAs and a ton of bullshit left over from Tales of the Sword Coast occupy most of the slots below 50, and the game (even EE) hard refuses to let one learn spells with an id higher than 50 from the sorcerer menu.  Structured mutually exclusive spells better, testing a few new spells.

- Encounters & Quests: Problem with ghouls on BGT when Revised Corporal Undead has been identified (an opcode that doesn't exist on the old engine).  Funnily enough, the code I used to structurally implement mutually exclusive spells in Spell Pack also proved very useful for fixing this bug.  A few other, mostly under the hood issues have also been fixed.  I'm planning some major changes in Revised Dragons and Firkraag's Lair.

- Tweaks: Testing a new tweak to structurally improve the hit points of late-game monsters significantly.  No changes otherwise.

 

Edited by Angel
Learning from scrolls actually works fine.
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Re 9th level wizard spells: keep in mind, there’s nothing stopping you from creating scrolls to learn spells from. The .ids limitation really only applies to sorcerers. 

And now that I think about it, I’ve already implemented a sorcerer spell-learning mechanism that has the potential to get around that limitation - though I didn’t design it for that purpose. Could probably set up a portable set of functions that different mods could all use to maintain compatibility...

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1 hour ago, subtledoctor said:

Re 9th level wizard spells: keep in mind, there’s nothing stopping you from creating scrolls to learn spells from. The .ids limitation really only applies to sorcerers. 

And now that I think about it, I’ve already implemented a sorcerer spell-learning mechanism that has the potential to get around that limitation - though I didn’t design it for that purpose. Could probably set up a portable set of functions that different mods could all use to maintain compatibility...

Upon further testing I found you're right, the scrolls work just fine.  But I had two reports that people playing sorcerer were unable to select my Weird spell, which is assigned spwi970 in my game.

I'm experimenting with shunting some of the leftover TotSC crap into the innates name space.  Can't delete it as some of it, like the succubus innates, have been repurposed for BG2 stuff.

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Angel,

I've got the following installed after Item Revisions:

~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Alternative Healing Potions -> Healing potions work as in Pen & Paper: v6

And I can see IPOTN08.ITM - but it appears as though the original "Potion of Healing" (POTN08.ITM) is untouched:

Mods affecting POTN08.ITM:
00000: /* created or unbiffed */ ~ITEM_REV/ITEM_REV.TP2~ 0 0 // Item Revisions by DemivrgvsV4 Beta 10 (Revised V1.3.803)
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 1140 // Gems and Potions Require IdentificationGems and potionsv10

Complete WeiDU :

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
~DS/SETUP-DS.TP2~ #0 #0 // Dark Side of the Sword Coast For Baldur's Gate: Enhanced Edition Version 1.02: 1.02
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 4.1.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.1.0
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.1
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 9
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 9
~GORIONSDREAM/SETUP-GORIONSDREAM.TP2~ #0 #0 // Gorion's Dream Restored: V0.9
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 6.6
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.2
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #0 #66 // New travel system between Baldur's Gate City areas -> Full version of component: v2.1
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.803)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised v1.3.800)
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v15
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v15
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Overhaul: Multiclass Bards: 4.13
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #240 // Improved Rangers: 4.13
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #245 // Revised Movement Bonuses (Quickstride): 4.13
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 4.13
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls [Angel]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3266 // Recoverable Ammunition [argent77] -> 75% chance to recover after a successful hit, vs. enemies only: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3276 // Recoverable Throwing Weapons [argent77] -> 75% chance to recover after a successful hit, vs. enemies only: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG values: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v10
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised v1.3.800)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised v1.3.800)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised v1.3.800)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.803)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.803)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.803)
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised V1.3.803)
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised V1.3.803)
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Alternative Healing Potions -> Healing potions work as in Pen & Paper: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Turn generic Full Plate into Field Plate: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #12 // Nerf BG1 easter egg items: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Sensible Shops (see readme): v6
~LOW_MAGIC/LOW_MAGIC.TP2~ #0 #402 // Increase Scroll Prices -> Increase Based on Spell Level: v0.5
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // Revised Dragons: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #2 // Revised Golems: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Revised Magical Beasts: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Revised Monstrous Spiders: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Revised Vampires: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1): v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #29 // Increase Enemy Group Size: v5.1
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #202 // SBO - Full Strength for 2-Hand Weapons Only: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.36
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.36
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2010 // Revised Shapeshifting Tokens for SCS: Version 1.2.1
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3010 // Alternative Sorcerer Spell Progression: Version 1.2.1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~KLATU/SETUP-KLATU.TP2~ #0 #2060 // Standardize Poison Immunity: 1.7
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #180 // MRO - Magic Resistance Overhaul: v5.36
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.13
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.13
~TNT/TNT.TP2~ #0 #5 // Trap reminders -> generic: v8.13
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.13
~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.13
~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.13
~TNT/TNT.TP2~ #0 #30 // Effects of scrolls and potions do not stack with themselves: v8.13
~TNT/TNT.TP2~ #0 #31 // Sensible wand of frost -> Single target: v8.13
~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.13
~TNT/TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.13
~TNT/TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.13
~TNT/TNT.TP2~ #0 #36 // Algernon's cloak: usable once per day: v8.13
~TNT/TNT.TP2~ #0 #38 // Distinct quest items: v8.13
~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.13
~TNT/TNT.TP2~ #0 #41 // Spider form ignores web: v8.13
~TNT/TNT.TP2~ #0 #48 // Working Non-Detection: v8.13
~TNT/TNT.TP2~ #0 #52 // Sensible Blade spins: v8.13
~TNT/TNT.TP2~ #0 #53 // Stores always buy goods at the same (low) price: v8.13
~TNT/TNT.TP2~ #0 #57 // Limited stock: v8.13
~TNT/TNT.TP2~ #0 #59 // Fair fights -> Also remove undroppable items granting unfair advantages from ALL enemies: v8.13
~TNT/TNT.TP2~ #0 #60 // No XP farming: v8.13
~TNT/TNT.TP2~ #0 #63 // Sensible multiclass restrictions: v8.13
~TNT/TNT.TP2~ #0 #66 // Save Melicamp: v8.13
~TNT/TNT.TP2~ #0 #68 // More map notes: v8.13
~TNT/TNT.TP2~ #0 #69 // Disable lightning during rain: v8.13
~LIM_REST/SETUP-LIM_REST.TP2~ #0 #0 // Rest Once per Day
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #1 // Install Sparse Resting (BGEE Only): BETA 1.41
~LIGHTINGPACK/LIGHTINGPACK.TP2~ #0 #3 // Shader script files for lighting control -> Greatly increased contrast, brightness and gamma: v3.1
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #0 // Item cosmetic enhancements: Includes new icons, projectiles, recoloring, and addition of pulse and solid glows: v1.0.0
~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #3 // Remove annoying visual effects from equipped items: blur, cloak of mirroring, reflection shield(does not affect spells with these effects).: v1.0.0
~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #6 // Cosmetic on-hit audio-visual effect enhancements (fire, cold, acid, electricity) -> BG-style on-hit effects: v1.0.0
~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #22 // Improved slime-type monster animations: v1.0.0
~BETTER_SPELL_VISUALS/BETTER_SPELL_VISUALS.TP2~ #0 #10 // Better Visual Feedback from Spell and Combat Protections: 1
~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #30 // Convenient NPCs: 1.1
~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #47 // Make Khalid a Fighter/Mage: 1.1
~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #48 // Make Kivan an Archer: 1.1
~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1
~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #50 // Shar-Teel's Class -> Make Shar-Teel a Berserker: 1.1
~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #52 // Make Skie a Shadowdancer: 1.1

 

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On 2/15/2022 at 6:42 PM, Chitown Willie said:

Angel,

I've got the following installed after Item Revisions:

~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Alternative Healing Potions -> Healing potions work as in Pen & Paper: v6

And I can see IPOTN08.ITM - but it appears as though the original "Potion of Healing" (POTN08.ITM) is untouched:

Mods affecting POTN08.ITM:
00000: /* created or unbiffed */ ~ITEM_REV/ITEM_REV.TP2~ 0 0 // Item Revisions by DemivrgvsV4 Beta 10 (Revised V1.3.803)
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 1140 // Gems and Potions Require IdentificationGems and potionsv10

The tweak patches opcode 17 effects on the items.  If these are not present due to other modifications, then the tweak does nothing.  It works just fine on a vanilla game.  My guess is IR makes a change to the item that is incompatible with mine, but since I don't use it and don't know what that change is, there isn't much I can do about it.

Mods affecting POTN08.ITM:
00000: /* created or unbiffed */ ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 1140 // Gems and Potions Require IdentificationGems and potionsv10
00001: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.5
00002: /* created or unbiffed */ ~MIH_IP/SETUP-MIH_IP.TP2~ 0 4 // Alternative Healing PotionsHealing potions work as in Pen & Paperv7

 

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8 hours ago, Angel said:

My guess is IR makes a change to the item that is incompatible with mine,

IR sets all potions and wands to cast a spell instead of using item headers, since the spells can then be addressed like any others with immunities or patches etc. It’s probably how items should have been coded all along. 

Anyway potn08.itm just casts potn08.spl, so to ensure compatibility you can just add:

COPY_EXISTING ~potn08.spl~ ~override~
  [identical patches]
IF_EXISTS BUT_ONLY

 

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5 hours ago, subtledoctor said:

IR sets all potions and wands to cast a spell instead of using item headers, since the spells can then be addressed like any others with immunities or patches etc. It’s probably how items should have been coded all along.

Makes sense, I use that myself in my Potion of Invulnerability tweak.

5 hours ago, subtledoctor said:

Anyway potn08.itm just casts potn08.spl, so to ensure compatibility you can just add:

COPY_EXISTING ~potn08.spl~ ~override~
  [identical patches]
IF_EXISTS BUT_ONLY

That doesn't quite work with how my mod is written I'm afraid.  IR compatibility is not high on my agenda (I advice against mixing it and mine for a reason!), but since this is a fairly simple tweak I'll see what I can do for those who insist on mixing them up regardless. ^^

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9 hours ago, Angel said:

That doesn't quite work with how my mod is written I'm afraid.  IR compatibility is not high on my agenda (I advice against mixing it and mine for a reason!), but since this is a fairly simple tweak I'll see what I can do for those who insist on mixing them up regardless. ^^

I'm willing to wait on that, if the possibility is on the table. I've heard a good things, about your Item pack, but since Bartimaeus put a *lot* of effort to update item descriptions to EE-style in IRR, it's on my install list from now on. I dont't mind items overlapping that much, but bugs that are the result of mods incompatibility would be no fun at all. 

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3 hours ago, Cahir said:

I'm willing to wait on that, if the possibility is on the table. I've heard a good things, about your Item pack, but since Bartimaeus put a *lot* of effort to update item descriptions to EE-style in IRR, it's on my install list from now on. I don't mind items overlapping that much, but bugs that are the result of mods incompatibility would be no fun at all. 

Well, I *think* I fixed the issue, but not being an IR user myself I cannot actually confirm this.

Anyway, I made it so that if <resref>.spl exists, that gets patched in addition to or in place of <resref>.itm.  This affects the components "BG1 Wands" (Wand of Frost, Wand of Lightning), "P&P/BG2/IWD Style Healing Potions" (Potion of /Extra/Superior Healing) and "Item Improvements" (Potion of Invulnerability, Wand of Magic Missiles).

Since I am not aware of what tweaks IR makes exactly, I still recommend against using theirs and mine at the same time.  But if you want to risk it, you can do so now.

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@Angel

When installing MiH_IP on my big EET game, I just noticed that component 1 was not installed due to this error:

Spoiler

//Including and running function(s) bg1_wands
//Copying and patching 1 file ...
//Copying 1 file ...
//SFO: Applying patch(es) to ITM file(s) wand06...
//...done
//ERROR: cannot convert eet or %eet% to an integer
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [BG1-style Wands of Frost & -Lightning], rolling back to previous state
//Will uninstall  80 files for [mih_ip\setup-mih_ip.tp2] component 1.
//Uninstalled     80 files for [mih_ip\setup-mih_ip.tp2] component 1.
//ERROR: Not_found
//Please make a backup of the file: Setup-mih_ip.debug and look for support at: https://www.gibberlings3.net/forums/topic/29992-my-new-made-in-heaven-mods/
//Automatically Skipping [BG1-style Wands of Frost & -Lightning] because of error.
//Using Language [English]
//weidu_external/lang/english/ubsetup.tra file not found. Skipping...
//NOT INSTALLED DUE TO ERRORS BG1-style Wands of Frost & -Lightning
//

May I ask a dumb question? When looking at bg1_wands.tpa in the mod folder, at this line:

  // Wand of Lightning

  ACTION_IF is_bg1 AND enhanced_edition AND NOT eet

is there a typo right at the end? Or is this supposed to not install on EET?

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48 minutes ago, Gwaihir said:

@Angel

When installing MiH_IP on my big EET game, I just noticed that component 1 was not installed due to this error:

  Reveal hidden contents

//Including and running function(s) bg1_wands
//Copying and patching 1 file ...
//Copying 1 file ...
//SFO: Applying patch(es) to ITM file(s) wand06...
//...done
//ERROR: cannot convert eet or %eet% to an integer
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [BG1-style Wands of Frost & -Lightning], rolling back to previous state
//Will uninstall  80 files for [mih_ip\setup-mih_ip.tp2] component 1.
//Uninstalled     80 files for [mih_ip\setup-mih_ip.tp2] component 1.
//ERROR: Not_found
//Please make a backup of the file: Setup-mih_ip.debug and look for support at: https://www.gibberlings3.net/forums/topic/29992-my-new-made-in-heaven-mods/
//Automatically Skipping [BG1-style Wands of Frost & -Lightning] because of error.
//Using Language [English]
//weidu_external/lang/english/ubsetup.tra file not found. Skipping...
//NOT INSTALLED DUE TO ERRORS BG1-style Wands of Frost & -Lightning
//

May I ask a dumb question? When looking at bg1_wands.tpa in the mod folder, at this line:

  // Wand of Lightning

  ACTION_IF is_bg1 AND enhanced_edition AND NOT eet

is there a typo right at the end? Or is this supposed to not install on EET?

It's code to deal with a difference in how half damage worked in BGEE 2.6 and BG2EE 2.5.  Now that BG2EE is also at 2.6 I should probably update it.

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1 hour ago, Gwaihir said:

So what does it need to be changed to make that component install? Can I just delete that line?

Oh, it will install still, the damage calculation of the revised Wand of Lightning will just be a little off.  But if you want to correct it, a simple `ACTION_IF enhanced_edition` should do the trick.

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