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lynx

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Everything posted by lynx

  1. Looking at older threads, maybe it's just too soon in game time.
  2. Of course. Here's another distinction. Jagged Alliance 2 had its source released and the engine got a bunch of cleanup and some bugfixes from the community. Due to the latter it can't be called vanilla, so it's called stracciatella, the fixes being the small chunks of chocolate in the vanilla.
  3. Argent updated the iesdp entry, so I've moved this to the archive.
  4. I agree with Argent77; it's the same interpretation used in other gaming communities.
  5. Well so what are those changes? I imagine you were able to remove some code by dropping support, but that's a trivial guess.
  6. So what are the main maintainability changes? Seems odd that it's a fork and no obvious conflicting changes at a glance.
  7. Thank Gond for scripting. The lists are now updated.
  8. Ok, both things should work now. ChangeWeather has the same id and SetStat is supported (though tobex made it very limited). Couldn't grep any uses in SCS though, so
  9. Yeah, I'll just fix that one spell it was created for and assign it a higher number — it predates ee. It's the only conflicting id on the tobex list too.
  10. First, you're not comparing the same thing. Tobex doesn't do anything to this opcode, since it wasn't present in the engine before ee. It has a different opcode at that address (Stat: Set stat), the new one is at 0x140. Installing tobex doesn't affect gemrb, but this is about the numbering collision, since the ids files are in conflict. And then missing functions — I think the new setstat is just for the extra mode that ensures ordering. That log line is perfectly fine.
  11. Great job everyone, especially Roxanne for shepherding everything!
  12. As soon as people start relying on it, the bug morphs into a feature. :/
  13. thanks, added note. Quite bizarre behaviour.
  14. I have the shaman and not SOD, so it was definitely available sooner.
  15. Might be respawned from a zip file. But anyway, iwd2 is playable, but not finishable, so I don't think it's worth too much bother yet.
  16. That's a core python module. :s Anyway, it's used only for prettying up the starting screen, since iwd2 has a different one if you're playing at night. Open that file and remove that line and then the other mention at line 50 (plus the whole if-block after it).
  17. not if you want higher resolutions. Maybe it's too big for the mod itself, but the fact that the log just cuts out in the middle of an error is very unhelpful. we support scaling, but the apk is forcing fullscreen mode, since that's both the standard and you'd have no way to resize the window.
  18. Did you install the widescreen mod? IWD2 doesn't support so high resolutions.
  19. Or addsuperkit, depending on what you want to achieve.
  20. flat damage reduction comes with iwd2. hd: do those spells really use it?
  21. iwd:how does support damage reduction and amplification. which spells detect hd? Maybe something in iwd2, but descriptions are also prone to errors. playable npc replacement is externalised to npclevel.2da and is completely devoid of any special handling — the level depends on your level and what file is referenced in the table. Non-playable npcs are static or replaced arbitrarily in scripts or areas (depends on the version). summoning: depends on the opcode and parameters used.
  22. Did anyone actually read the EULA?
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