Jump to content

Endarire

Members
  • Posts

    1,829
  • Joined

  • Last visited

Everything posted by Endarire

  1. Request: Change your link to lead directly to your GitHub releases page instead of via Steam. https://github.com/RamosPabloA/NPC_Dusk_MOD/releases/ Thankee!
  2. From my understanding, EE includes Infinity Animations.
  3. What is your preferred place to discuss this mod? I'd rather focus on one board instead of several. Thankee!
  4. Thankee! Alleluia! That was a very colorful response!
  5. This is the official YouTube background story for Dusk Aldant! PS: For EET compatibility, did you ensure the Fate Spirit worked properly? I heard this required separate code. Thankee for upping the ante of professionalism among Infinity Engine mods! Alleluia!
  6. May we get a list of all the new spells and their effects from this mod? Thankee!
  7. For BGEE >> BG2EE, I went Human Fighter (Kensai)13 >> MageX. The physical part helped lots. I very much didn't like the spell preparation at high levels, but at least more modern mods (5e Casting) will fix that.
  8. Doc, for adapting 5e casting code for Shadow Magic and using your above function, would this be the code? Thankee! INCLUDE ~%MOD_FOLDER%/lib/add_semi_spells.tpa~ ACTION_FOR_EACH myspl IN ~spells/C0SA713.SPL~ ~spells/C0SA806B.SPL~ ~spells/C0SA814.SPL~ ~spells/C0SA815.SPL~ ~spells/C0SA910.SPL~ ~spells/C0SA911.SPL~ [and so on for the spells directory] ~alt-spell/c0sa207a.spl~ ~alt-spell/c0sa407a.spl~ ~alt-spell/c0sa706a.spl~ ~alt-spell/c0sacon#.SPL~ ~alt-spell/c0sacon0.spl~ ~alt-spell/c0sacon1.spl~ ~alt-spell/c0sacon2.spl~ ~alt-spell/c0sacon3.spl~ ~alt-spell/c0sacon4.spl~ ~alt-spell/c0sacon5.spl~ ~alt-spell/c0sacon6.spl~ ~alt-spell/c0sacon7.spl~ ~alt-spell/c0sacon8.spl~ ~alt-spell/c0sacon9.spl~ ~alt-spell/c0sacon_.SPL~ BEGIN LAF add_semi_spells STR_VAR new_spell = EVAL ~%myspl%~ cast_spell = EVAL ~%myspl%~ spell_type = ~arcane~ END END
  9. Was this the latest release, master branch, or other?
  10. Transmuters also benefit from polymorph other. Regardless, their school-based benefits are minor compared to their vanilla penalties.
  11. There's also Black Pits in EET which rebalanced the Black Pits I to fit into BG1EE & EET.
  12. Did you reload the PI list until it showed everything"
  13. This is the technical wizardry we should expect from you, Argent, with the perfect timing of an April Fool's Day prank. It reminds me of the FFIV Randomizer April Fools day prank I came from where all recruitable characters were Cid clones. Does this mean that we can have a rotating cast of arcane casters who each casts find familiar? What happens to these familiars if they're out and their master leaves the party? (PS: Happy Pranksgiving today!)
  14. Greetings, all! Why have people considered Blade kit Bards so great? I haven't seen a great point in putting a dual wielding Bard in melee. Thankee!
  15. Thankee for the clarity! Updating the spell description to say that if the caster takes any damage the project image is cancelled, even if Concentration checks are enabled, would prevent confusion.
  16. Should a concentration check apply since project image mentions concentration?
  17. Project Image: Since the spell mentions losing concentration via taking damage as breaking the spell, if concentration checks are enabled and the caster takes damage but succeeds on a concentration check, what happens to project image?
  18. IWD in EET should use IWD creatures and other assets in EET.
  19. I'm looking forward to a new release of Skills & Abilities that also applies its Swiftblade benefits to SR's haste abilities. Thankee!
×
×
  • Create New...