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Topics posted by Jarno Mikkola
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- 52 replies
- 5,049 views
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BG2: Opcode #x ... This effect sets stat #y to ... questions.
By Jarno Mikkola, in IESDP Updates and Info
- 7 replies
- 785 views
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What's the best way to avoid the same opcodes in LPF ~ADD_SPELL_EFFECT~ functions ?
By Jarno Mikkola, in Modding Q&A
- 2 replies
- 578 views
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- 0 replies
- 429 views
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- 3 replies
- 535 views
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.are file format and schedules are, likely to have a miss...
By Jarno Mikkola, in IESDP Archive Forum
- 1 reply
- 472 views
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The IwDinBG2's over all script ? Baldur.bcs, and the bug in it.
By Jarno Mikkola, in Icewind Dale in Baldur's Gate II
- 1 reply
- 692 views
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- 1 reply
- 585 views
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- 4 replies
- 476 views
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- 2 replies
- 403 views
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- 3 replies
- 817 views
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- 3 replies
- 456 views
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- 0 replies
- 671 views
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Just a reminder that the v7.1 still needs the kit.ids fix that's compatible with the ToBEx.
By Jarno Mikkola, in Divine Remix
- 0 replies
- 1,730 views
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Feature Request: the Spell editing Extended Effects window is too small.
By Jarno Mikkola, in DLTCEP
- 1 reply
- 691 views
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- 14 replies
- 1,089 views
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A few questions to DavidW ... about the v5. 1 2
By Jarno Mikkola, in Icewind Dale in Baldur's Gate II
- 20 replies
- 3,400 views
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- 8 replies
- 1,175 views
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- 4 replies
- 852 views
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- 3 replies
- 1,607 views
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- 3 replies
- 744 views
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- 2 replies
- 842 views
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- 1 reply
- 668 views
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- 6 replies
- 1,788 views
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- 3 replies
- 1,133 views