Tweaks Anthology Joinable NPC Tweaks

Components in this category directly affect joinable NPCs.

Adjust Evil Joinable NPC Reaction Rolls

BGEE, EET, BG, BGT, Tutu

In Baldur's Gate, most NPCs use reaction rolls to determine their dialogue with the PC. Reactions rolls are d20 plus adjustments for charisma and party reputation. The problem is that the PC can get low rolls and evil joinable NPCs may refuse to join the party as a result--for evil NPCs this doesn't make a lot of sense, as a low-reputation party is probably what they would prefer. This component adjusts the reaction rolls of evil-aligned joinable NPCs to be more favorable. This doesn't mean that Viconia still won't leave without joining, but it makes it less likely.

Improved Fate Spirit Summoning

BG2EE, EET, BG2 (requires ToB), BGT

This component aims to make the Fate Spirit summoning a bit more consistent within the game world. An extra condition is added for summoning NPCs from the Fate Spirit in the pocket plane: you must have met them sometime in your travels in the Shadows of Amn portion of the game. If you never meet Mazzy, for example, you will not have the option to summon her. Like the existing Yoshimo option, the Fate Spirit will now comment appropriately if an NPC is dead and beyond its reach. This component will not affect games started in Throne of Bhaal, only games where you are continuing from the end of Shadows of Amn. This component applies to most (hopefully all) mod NPCs, but if you find one that is not covered please let us know in the Tweaks forums.

ToB-Style NPCs

BGEE, BG2EE, IWDEE, EET, BG, BG2, BGT, Tutu, IWD-in-BG2

This component will alter all joinable NPCs to join in the same fashion as Throne of Bhaal, where NPCs immediately level-up upon joining, with a caveat: all creature files are moved down to their lowest experience version, so if you pick up an NPC early enough they will not level upon joining. However, later in the game they will, allowing you to select weapon proficiencies, thieving points, and other goodies from the level-up process.

Allow NPC Pairs to Separate

BGEE, EET, BG, BGT, Tutu

One of the more frustrating aspects of BG is that many of the more interesting NPCs come in inseparable pairs (Khalid and Jaheira, Minsc and Dynaheir, etc.) Of course, it's always possible to get around this by leaving one member of a pair in a building or getting them killed, but it does spoil the suspension of disbelief a bit.

This component allows you to separate the pairs. If you kick one member of a pair out of the party, then the other still leaves - but if you speak to one member of a pair and invite them to join up, you get a dialogue option to take them but not their partner.

Consistent Stats: Edwin

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use either the BG or BG2 stats for Edwin for a consistent experience. The changes will only show up in your game if you have not met Edwin yet.

  • Use BG stats - gives Edwin 9 Strength and 9 Wisdom, as he has in BG
  • Use BG2 stats - gives Edwin 10 Strength and 10 Wisdom, as he has in BG2

Consistent Stats: Jaheira

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use either the BG or BG2 stats for Jaheira for a consistent experience. The changes will only show up in your game if you have not met Jaheira yet.

  • Use BG stats - gives Jaheira 14 Dexterity, as she has in BG
  • Use BG2 stats - gives Jaheira 17 Dexterity, as she has in BG2

Change Jaheira to Neutral Good Alignment

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

A player request, this component brings Jaheira's alignment to Neutral Good to better reflect her actions and attitude in-game. The changes will only show up in your game if you have not met Jaheira yet.

Consistent Stats: Minsc

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use either the BG or BG2 stats for Minsc for a consistent experience. The changes will only show up in your game if you have not met Minsc yet.

  • Use BG stats - gives Minsc 15 Dexterity and 15 Constitution, as he has in BG
  • Use BG2 stats - gives Minsc 16 Dexterity and 16 Constitution, as he has in BG2

Consistent Stats: Viconia

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use either the BG or BG2 stats for Viconia for a consistent experience. The changes will only show up in your game if you have not met Viconia yet.

  • Use BG stats - gives Viconia 15 Wisdom and 50% magic resistance, as she has in BG
  • Use BG2 stats - gives Viconia 18 Wisdom and 65% magic resistance, as she has in BG2

Make Khalid a Fighter-Mage [Domi]

BGEE, EET, BG, BGT, Tutu

This component will change Khalid into a multi-classed fighter-mage, and includes a short dialogue. The changes will only show up in your game if you have not met Khalid yet.

Make Montaron an Assassin [Andyr]

BGEE, EET, BGT, Tutu

This component changes Montaron into an Assassin. The changes will only show up in your game if you have not met Montaron yet.

Change Korgan to Neutral Evil Alignment

BG2EE, EET, BG2, BGT

A player request, this component alters Korgan's alignment to Neutral Evil to better reflect his actions and attitude in-game. The changes will only show up in your game if you have not met Korgan yet.

Give Kagain a Legal Constitution Score of 19

BGEE, EET, BG, BGT, Tutu

Just as the title implies, this component will lower Kagain's constitution from his current value of 20 to the dwarven maximum of 19. The changes will only show up in your game if you have not met Kagain yet.

Give Coran a Legal Dexterity Score of 19

BGEE, EET, BG, BGT, Tutu

Just as the title implies, this component will lower Coran's dexterity from his current value of 20 to the elven maximum of 19. The changes will only show up in your game if you have not met Coran yet.

Make Xan a Generalist Mage [Mike1072]

BGEE, EET, BG, BGT, Tutu

This depressed elf mage has the lowest constitution in the game, giving him low survivability. Add to this a general lack of strong attack spells as an enchanter. Inspired by Kulyok's Xan mods for both BG and BG2, this mod makes Xan the only straight generalist mage in the game. This gives him access to all mage spells in the game to help offset his overall weakness. There is a trade-off, however, since he will not have the extra spells given to the specialist mages.

Make Dynaheir a Generalist Mage [Angel]

BGEE, EET, BG, BGT, Tutu

This component changes Dynaheir from her normal Invoker incarnation to a general mage.

Make Xzar a Generalist Mage [Angel]

BGEE, EET, BG, BGT, Tutu

This component changes Xzar from his normal Necromancer incarnation to a general mage.

Make Edwin a Generalist Mage [Angel]

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

This component changes Edwin from his normal Conjurer incarnation to a general mage.

Move Boo Into Minsc's Pack

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

I love Boo, really I do, but it's infuriating that he eats up one of Minsc's quickslots. This patch just moves him into a slot in Minsc's backpack. It will only work if you start a new game (or, for BG, at least install before arriving at Nashkel).

Allow Yeslick to Use Axes

BGEE, EET, BG, BGT, Tutu

It seems appropriate that Yeslick, who is a dwarven fighter-cleric, ought to be able to use the traditional dwarven weapon; this component allows him to.

(There is a loophole here: due to the way the game engine works, this actually allows all fighter-clerics (not just Yeslick) to use axes. Yeslick is actually the only NPC fighter-cleric in the core game but it might affect third-party NPCs, or your primary character (and, for BGT users, it will affect Anomen). If you want to take advantage of this then be my guest, but it wasn't the intended function of the component.)

Ensure Shar-Teel Doesn't Die in the Original Challenge

BGEE, EET, BG, BGT, Tutu

Shar-Teel is rather fragile: it's easy to kill her by mistake in the battle where you recruit her. This component guarantees that she survives the battle.

Don't Auto-Assign Advanced AI Scripting to Party

BGEE, BG2EE, EET

Party members automatically get assigned the 'Advanced AI' script in BGEE/BG2EE. This component alters the NPCs to instead come with the "DEFAULT" AI script assigned, which does nothing, as they do in vanilla BG/BG2 games.

Removable NPC Items

BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

Alora, Edwin, Hexxat, and Nalia all have jewelry that cannot be removed. Except for Hexxat, this component allows you to remove these items (though they still cannot be used by other characters) so that you can use other items in these slots. Hexxat's Amulet is fairly integral to her powers and abilities and so she is not altered by this component. Note that while Edwin's amulet is actually the source of his extra spell slots, these effects are now applied directly to him so that you can remove his amulet without penalty.